6,647 research outputs found

    Visions of visualization aids: Design philosophy and experimental results

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    Aids for the visualization of high-dimensional scientific or other data must be designed. Simply casting multidimensional data into a two- or three-dimensional spatial metaphor does not guarantee that the presentation will provide insight or parsimonious description of the phenomena underlying the data. Indeed, the communication of the essential meaning of some multidimensional data may be obscured by presentation in a spatially distributed format. Useful visualization is generally based on pre-existing theoretical beliefs concerning the underlying phenomena which guide selection and formatting of the plotted variables. Two examples from chaotic dynamics are used to illustrate how a visulaization may be an aid to insight. Two examples of displays to aid spatial maneuvering are described. The first, a perspective format for a commercial air traffic display, illustrates how geometric distortion may be introduced to insure that an operator can understand a depicted three-dimensional situation. The second, a display for planning small spacecraft maneuvers, illustrates how the complex counterintuitive character of orbital maneuvering may be made more tractable by removing higher-order nonlinear control dynamics, and allowing independent satisfaction of velocity and plume impingement constraints on orbital changes

    Pictorial communication: Pictures and the synthetic universe

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    Principles for the design of dynamic spatial instruments for communicating quantitative information to viewers are considered through a brief review of the history of pictorial communication. Pictorial communication is seen to have two directions: (1) from the picture to the viewer; and (2) from the viewer to the picture. Optimization of the design of interactive instruments using pictorial formats requires an understanding of the manipulative, perceptual, and cognitive limitations of human viewers

    Teacher and child talk in active learning and whole-class contexts : some implications for children from economically less advantaged home backgrounds

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    This paper reports the experiences of 150 children and six primary teachers when active learning pedagogies were introduced into the first year of primary schools. Although active learning increased the amount of talk between children, those from socio-economically advantaged homes talked more than those from less advantaged homes. Also, individual children experienced very little time engaged in high-quality talk with the teacher, despite the teachers spending over one-third of their time responding to children's needs and interests. Contextual differences, such as the different staffing ratios in schools and pre-schools,may affect how well the benefits of active learning transfer from preschool contexts into primary schools. Policy-makers and teachers should pay particular attention to the implications of this for the education of children from economically less advantaged home backgrounds

    Cone Algorithm Jets in e+e- Collisions

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    The structure of hadronic jets depends not only on the dynamics of QCD but also on the details of the jet finding algorithm and the physical process in which the jet is produced. To study these effects in more detail we calculate the jet cross section and the internal jet structure in e+e- annihilations and compare them to the results found in hadronic collisions using the same jet definition, the cone algorithm. The different structures of the overall events in the two cases are evident in the comparison. For a given cone size and jet energy, the distribution of energy inside the cone is more concentrated near the center for jets from e+e- collisions than for jets from hadronic collisions.Comment: 22 pages, 5 Postscript epsf-embedded figures, uses fixes.st

    Visual direction as a metric of virtual space

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    Two experiments examine the abilities of ten subjects to visualize directions shown on a perspective display. Subjects indicated their perceived directions by adjusting a head-mounted cursor to correspond to the direction depicted on the display. This task is required of telerobotic operators who use map-like pictures of their workspace to determine the direction of objects seen by direct view. Results show significant open loop judgment biases that may be composed of errors arising from misinterpretation of the map geometry and overestimation of gaze direction

    Visualization of three dimensional data

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    The objective of research is to characterize patterns of errors observers make when relating the judged exocentric direction of a target presented on a perspective display to their egocentric sense of visual direction. This type of spatial task is commonly faced by operators of telerobotic systems when using a map-like display of their workspace to determine the visual location and orientation of objects seen by direct view. It is also essentially the same task as faced by an aircraft pilot using a cockpit perspective traffic display of his surrounding airspace to locate traffic out his windows. The results of the current study clearly show that the visual direction is a significantly biased metric of virtual space presented by flat panel perspective displays. Modeling and explanation of the causes of the observed biases will allow design of compensated perspective displays

    Head-mounted spatial instruments II: Synthetic reality or impossible dream

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    A spatial instrument is defined as a spatial display which has been either geometrically or symbolically enhanced to enable a user to accomplish a particular task. Research conducted over the past several years on 3-D spatial instruments has shown that perspective displays, even when viewed from the correct viewpoint, are subject to systematic viewer biases. These biases interfere with correct spatial judgements of the presented pictorial information. The design of spatial instruments may not only require the introduction of compensatory distortions to remove the naturally occurring biases but also may significantly benefit from the introduction of artificial distortions which enhance performance. However, these image manipulations can cause a loss of visual-vestibular coordination and induce motion sickness. Consequently, the design of head-mounted spatial instruments will require an understanding of the tolerable limits of visual-vestibular discord

    Manual Control Aspects of Orbital Flight

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    A brief description of several laboratories' current research in the general area of manual control of orbital flight is presented. With an operational-space-station era (and its increased traffic levels) approaching, now is an opportune time to investigate issues such as docking and rendezvous profiles and course-planning aids. The tremendous increase in the capabilities of computers and computer graphics has made extensive study possible and economical. It is time to study these areas, from a human factors and manual control perspective in order to preclude the occurrence of problems analogous to those that occurred in the airline and other related industries

    Interactive orbital proximity operations planning system

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    An interactive, graphical proximity operations planning system was developed which allows on-site design of efficient, complex, multiburn maneuvers in the dynamic multispacecraft environment about the space station. Maneuvering takes place in, as well as out of, the orbital plane. The difficulty in planning such missions results from the unusual and counterintuitive character of relative orbital motion trajectories and complex operational constraints, which are both time varying and highly dependent on the mission scenario. This difficulty is greatly overcome by visualizing the relative trajectories and the relative constraints in an easily interpretable, graphical format, which provides the operator with immediate feedback on design actions. The display shows a perspective bird's-eye view of the space station and co-orbiting spacecraft on the background of the station's orbital plane. The operator has control over two modes of operation: (1) a viewing system mode, which enables him or her to explore the spatial situation about the space station and thus choose and frame in on areas of interest; and (2) a trajectory design mode, which allows the interactive editing of a series of way-points and maneuvering burns to obtain a trajectory which complies with all operational constraints. Through a graphical interactive process, the operator will continue to modify the trajectory design until all operational constraints are met. The effectiveness of this display format in complex trajectory design is presently being evaluated in an ongoing experimental program

    Jets and Photons

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    This Letter applies the concept of `jets', as constructed from calorimeter cell four-vectors, to jets composed (primarily) of photons (or leptons). Thus jets become a superset of both traditional objects such as QCD-jets, photons, and electrons, and more unconventional objects such as photon-jets and electron-jets, defined as collinear photons and electrons, respectively. Since standard objects such as single photons become a subset of jets in this approach, standard jet substructure techniques are incorporated into the photon finder toolbox. We demonstrate that, for a single photon identification efficiency of 80% or above, the use of jet substructure techniques reduces the number of QCD-jets faking photons by factors of 2.5 to 4. Depending on the topology of the photon-jets, the substructure variables reduce the number of photon-jets faking single photons by factors of 10 to 10^3 at a single photon identification efficiency of 80%.Comment: updated reference
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