615 research outputs found
Modeling the emergence of a new language: Naming Game with hybridization
In recent times, the research field of language dynamics has focused on the
investigation of language evolution, dividing the work in three evolutive
steps, according to the level of complexity: lexicon, categories and grammar.
The Naming Game is a simple model capable of accounting for the emergence of a
lexicon, intended as the set of words through which objects are named. We
introduce a stochastic modification of the Naming Game model with the aim of
characterizing the emergence of a new language as the result of the interaction
of agents. We fix the initial phase by splitting the population in two sets
speaking either language A or B. Whenever the result of the interaction of two
individuals results in an agent able to speak both A and B, we introduce a
finite probability that this state turns into a new idiom C, so to mimic a sort
of hybridization process. We study the system in the space of parameters
defining the interaction, and show that the proposed model displays a rich
variety of behaviours, despite the simple mean field topology of interactions.Comment: 12 pages, 10 figures, presented at IWSOS 2013 Palma de Mallorca, the
final publication will be available at LNCS http://www.springer.com/lnc
Semiotic Dynamics Solves the Symbol Grounding Problem
Language requires the capacity to link symbols (words, sentences) through the intermediary of internal representations to the physical world, a process known as symbol grounding. One of the biggest debates in the cognitive sciences concerns the question how human brains are able to do this. Do we need a material explanation or a system explanation? John Searle's well known Chinese Room thought experiment, which continues to generate a vast polemic literature of arguments and counter-arguments, has argued that autonomously establishing internal representations of the world (called 'intentionality' in philosophical parlance) is based on special properties of human neural tissue and that consequently an artificial system, such as an autonomous physical robot, can never achieve this. Here we study the Grounded Naming Game as a particular example of symbolic interaction and investigate a dynamical system that autonomously builds up and uses the semiotic networks necessary for performance in the game. We demonstrate in real experiments with physical robots that such a dynamical system indeed leads to a successful emergent communication system and hence that symbol grounding and intentionality can be explained in terms of a particular kind of system dynamics. The human brain has obviously the right mechanisms to participate in this kind of dynamics but the same dynamics can also be embodied in other types of physical systems
Consequence of reputation in an open-ended Naming Game
We study a modified version of the Naming Game, a recently introduced model
which describes how shared vocabulary can emerge spontaneously in a population
without any central control. In particular, we introduce a new mechanism that
allows a continuous interchange with the external inventory of words. A novel
playing strategy, influenced by the hierarchical structure that individuals'
reputation defines in the community, is implemented. We analyze how these
features influence the convergence times, the cognitive efforts of the agents
and the scaling behavior in memory and time.Comment: 6 pages, 6 figure
The Talking Heads experiment: Origins of words and meanings
The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents.
The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence
The Talking Heads experiment: Origins of words and meanings
The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents.
The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence
The Talking Heads experiment: Origins of words and meanings
The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents.
The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence
The Talking Heads experiment: Origins of words and meanings
The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents.
The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence
Microscopic activity patterns in the Naming Game
The models of statistical physics used to study collective phenomena in some
interdisciplinary contexts, such as social dynamics and opinion spreading, do
not consider the effects of the memory on individual decision processes. On the
contrary, in the Naming Game, a recently proposed model of Language formation,
each agent chooses a particular state, or opinion, by means of a memory-based
negotiation process, during which a variable number of states is collected and
kept in memory. In this perspective, the statistical features of the number of
states collected by the agents becomes a relevant quantity to understand the
dynamics of the model, and the influence of topological properties on
memory-based models. By means of a master equation approach, we analyze the
internal agent dynamics of Naming Game in populations embedded on networks,
finding that it strongly depends on very general topological properties of the
system (e.g. average and fluctuations of the degree). However, the influence of
topological properties on the microscopic individual dynamics is a general
phenomenon that should characterize all those social interactions that can be
modeled by memory-based negotiation processes.Comment: submitted to J. Phys.
The Talking Heads experiment: Origins of words and meanings
The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents.
The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence
The Talking Heads experiment: Origins of words and meanings
The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents.
The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence
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