4 research outputs found
Methods for user involvement in the design of augmented reality systems for engineering education
International audienceThe paper presents a number of user involvement methods which can be used in the design of Augmented Reality (AR) systems for engineering education. One of the characteristics of these technologies is that future users do not always have a thorough knowledge of AR and its applications in engineering education. Furthermore, the technology is in search of applications, and there are few existing HCI guidelines for AR interfaces. In this sense, the design and usability evaluation of these systems are real challenges. We present methods which are suitable in this context (e.g. scenarios, field studies, activity analysis, and formative evaluations of prototypes). We also discuss their advantages and limitations when designing AR systems for engineering education from a user-centred perspective
Augmented reality interface for E2LP: Assistance in electronic laboratories through augmented reality
International audienceThis study presents an Augmented Reality Interface for engineering education. The interface, designed to use Augmented Reality to facilitate learning, is composed of both specific software and hardware elements and provides useful information and assistance in Electronic Laboratories. The document first presents the overall system and its objectives under the E2LP project. Then its components, their functioning and adaptation to educational purposes are discussed in detail. The study concludes with the approach of the scalability of the system and its future use in classrooms
E2LP: A unified embedded engineering learning platform
Conference of 16th Euromicro Conference on Digital System Design, DSD 2013 ; Conference Date: 4 September 2013 Through 6 September 2013; Conference Code:101116International audienceThe main idea behind this project is to provide a unified platform which will cover a complete process for embedded systems learning. A modular approach is considered for skills practice through supporting individualization in learning. This platform shall facilitate a novel development of universal approach in creative learning environment and knowledge management that encourage use of ICT. New learning model is challenging the education of engineers in embedded systems design through real-time experiments that stimulate curiosity with ultimate goal to support students to understand and construct their personal conceptual knowledge based on experiments. In addition to the technological approach, the use of cognitive theories on how people learn will help students to achieve a stronger and smarter adaptation of the subject. Applied methodology will be evaluated from the scientific point of view in parallel with the implementation in order to feedback results to the R&D