33 research outputs found

    Automatic 3D City Modeling Using a Digital Map and Panoramic Images from a Mobile Mapping System

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    Three-dimensional city models are becoming a valuable resource because of their close geospatial, geometrical, and visual relationship with the physical world. However, ground-oriented applications in virtual reality, 3D navigation, and civil engineering require a novel modeling approach, because the existing large-scale 3D city modeling methods do not provide rich visual information at ground level. This paper proposes a new framework for generating 3D city models that satisfy both the visual and the physical requirements for ground-oriented virtual reality applications. To ensure its usability, the framework must be cost-effective and allow for automated creation. To achieve these goals, we leverage a mobile mapping system that automatically gathers high-resolution images and supplements sensor information such as the position and direction of the captured images. To resolve problems stemming from sensor noise and occlusions, we develop a fusion technique to incorporate digital map data. This paper describes the major processes of the overall framework and the proposed techniques for each step and presents experimental results from a comparison with an existing 3D city model

    A multi-user selective undo/redo approach for collaborative CAD systems

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    AbstractThe engineering design process is a creative process, and the designers must repeatedly apply Undo/Redo operations to modify CAD models to explore new solutions. Undo/Redo has become one of most important functions in interactive graphics and CAD systems. Undo/Redo in a collaborative CAD system is also very helpful for collaborative awareness among a group of cooperative designers to eliminate misunderstanding and to recover from design error. However, Undo/Redo in a collaborative CAD system is much more complicated. This is because a single erroneous operation is propagated to other remote sites, and operations are interleaved at different sites. This paper presents a multi-user selective Undo/Redo approach in full distributed collaborative CAD systems. We use site ID and State Vectors to locate the Undo/Redo target at each site. By analyzing the composition of the complex CAD model, a tree-like structure called Feature Combination Hierarchy is presented to describe the decomposition of a CAD model. Based on this structure, the dependency relationship among features is clarified. B-Rep re-evaluation is simplified with the assistance of the Feature Combination Hierarchy. It can be proven that the proposed Undo/Redo approach satisfies the intention preservation and consistency maintenance correctness criteria for collaborative systems

    Real-Time 3D Simulation Infrastructure for Practical Application of High-Resolution Satellite Imagery

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    The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.KOMPSAT-3 satellite development programNational Space ProgramKorean Government (MEST

    An alternative method for smartphone input using AR markers

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    As smartphones came into wide use recently, it has become increasingly popular not only among young people, but among middle-aged people as well. Most smartphones adopt capacitive full touch screen, so touch commands are made by fingers unlike the PDAs in the past that use touch pens. In this case, a significant portion of the smartphoneā€™s screen is blocked by the finger so it is impossible to see the screens around the finger touching the screen; this causes difficulties in making precise inputs. To solve this problem, this research proposes a method of using simple AR markers to improve the interface of smartphones. A marker is placed in front of the smartphone camera. Then, the camera image of the marker is analyzed to determine the position of the marker as the position of the mouse cursor. This method can enable click, double-click, drag-and-drop used in PCs as well as touch, slide, long-touch-input in smartphones. Through this research, smartphone inputs can be made more precise and simple, and show the possibility of the application of a new concept of smartphone interface

    Mechanisms of Persistent Identification of Topological Entities in CAD Systems: A Review

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    Parametric CAD modelling systems requires the successful CAD model creation and modification in the product design phase. It demands persistent identification of topological entities, retrieving faces, edges, and vertexes are done with those entities specific unique names called persistent IDs. Those names should contain their unique properties which would be unambiguous among topological entities. In this paper, we are going to present reviews of existing persistent identification mechanisms and discuss their merits and demerits based on topology based approach, geometry based approach, or a combination of both ones. This review paper tries to define persistent identification mechanism not simply by topology and geometry but by their unique properties like feature orientation based persistent identification, faceIDGraph based persistent identification etc. Previous papers classified the persistent identification mechanism by only the topological or geometrical properties of entities which are too simple to understand the inside merits and demerits of that method. This paper also identifies the advantages and limitations of the current persistent identification approaches while suggesting a new approach should be developed consisting of both topology and geometry based approach. This paper also suggests the future direction of persistent identification of parametric CAD models and their entities. Keywords: Feature based CAD, Persistent identification, Topology, Geometry, Topological entit

    Reconstruction of 3D Interacting Solids of Revolution from 2D Orthographic Views

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    3D CAD is replacing 2D CAD to improve efficiency of product design and manufacturing. Therefore, converting legacy 2D drawings into 3D solid models is required. CSG based approaches reconstruct solid models from orthographic views more efficiently than traditional B-rep based approaches. A major limitation of CSG based approaches has been the limited domain of objects that can be handled. This paper aims at extending the capabilities of CSG based approaches by proposing a hint-based recognition of interacting solids of revolution. This approach can handle interacting solids of revolution as well as isolated solids of revolution

    An Evacuation Simulation for Hazard Analysis of Isolation at Sea during Passenger Ship Heeling

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    The Crisis Management Manual is essential for safe and rapid evacuation in the event of an accident. However, the disaster response measures in the current ship evacuation manual are not systematic and are simple and impractical. In particular, the current instructions when the ship is heeling call for evacuation to the highest deck, in the opposite direction. This advice is dangerous, however, because it is isolated to a specific space, due to the walking limit angle according to the angle of heel during evacuation. This study focuses on the MV Sewol ferry accident on 16 April 2014, to evaluate the risk of isolation at sea when evacuating to the highest deck opposite in the direction of heeling when the ship was sinking. According to the initial angle of heel and various angular velocities, hazard maps were created for each safety factor to predict the risks for each situation, by performing a comprehensive evaluation of the safe and dangerous situations when evacuating to the highest deck. The problems and limitations of the current evacuation manuals and systems were identified, and the necessity of a new evacuation solution was presented
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