3 research outputs found

    Designing a Secure and Reliable Network Using EIGRP, VPN, DMZ and IDS/IPS

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    Nowadays networking is not something new for us, we have hear about networking applications and problems every day at the present time. We can now easily communicate with each other despite the distance apart, exchange data, audio, video, and information. Network consists of Local Area Network (LAN) and Wide Area Network (WAN). Local Area Network is a computer network that covers only a small area networks, such as campus computer networks, buildings, offices, homes, or schools. While the Wide Area Network is a data communications network that operates beyond the geographic scope of the LAN. Knowing the applications, devices, and protocols before designing the network is very important to build a reliable and safe network. We have designed, build, and simulated a network using EIGRP, VPN, DMZ and IDS/IPS. The result of our simulation shows the network has a good performance, secure, and reliable

    Digital Technology: the Effect of Connected World to Computer Ethic and Family

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    The development of digital technology such as smartphones, tablets and other gadgets grows very rapidly in the last decade so does the development of mobile applications for those mobile systems or smartphones. Unfortunately, those applications often do not specify the age range for their users. This is actually a problem in the world of digital technology and software development. It is not yet known whether the applications is good be used for children or not. Nowadays, parents are faced with the dilemma of allowing their children to use these modern gadgets, which often lead to serious addiction or keeping them in the dark and risk raising ignorant kids. This research shows 80% of respondents agree or strongly agree that the gadget will affect to the development of children social skill. Therefore, in this research, the framework for ethical assessment is introduced and it can be applied to digital technology included gadget and its application in order to mitigate the negative effect of digital technology and gadgets
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