3 research outputs found

    The Role of Information TECHNOLOGY in Improving the Competitiveness of Small and SME Enterprises

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    Small and Medium Enterprises (SMEs) play an important role in the economic and industrial growth of a country. Almost 90% of all activities in the world are contributed by SMEs. In addition, SMEs contribute to employment. Empirical studies show that SMEs Internationally are a source of job creation so that the contribution of SMEs to employment in both developed and developing countries, including Indonesia, plays an important role in overcoming unemployment. Problems in the current era of the global economy, SMEs must make changes to increase their competitiveness. One of the important factors that will determine the competitiveness of SMEs is information technology (IT). Therefore, the purpose of this research is to use Information Technology for novelty that can improve business transformation through the speed, accuracy, and efficiency of exchanging large amounts of information. The European case study also shows that more than 50% of productivity is achieved through investment in information technology. SMEs are said to be globally competitive if they can carry out their business activities in a reliable, balanced and high quality manner

    Gamification Based Blockchain Tournaments Between Miners

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    We have modelled mining resource and cryptocurrency-related relationships into a non-cooperative game. Then we took advantage of the traffic congestion results, set a native convention for the Nash equilibria, and created a short algorithm to find the equilibria. Next, we will make calculations for several system models whose variations follow the existing mining resources and have appropriately allocated according to the details of the mining complexity level that has defeated. In the included resources, the game's result is the allocation of resources as a feature of a normalized Nash equilibrium. In the model that has proposed, we provide a property structure of the type of equilibrium that exists, such as a condition where there are two or more mining infrastructures that will be active and another state that explains that no Miners get results in wanting a specific cryptocurrency, like bitcoin

    Application of ILearning Education in Learning Methods for Entrepreneurship and Elementary School Student Innovation

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     Primary school is an early age in the introduction of information and communication technology, therefore it is necessary to be prepared abilities and skills in the use of technology. Learning about entrepreneurship at the elementary school level is generally still traditional, where valuable renewal results are created. However, in this 4.0 era, many elementary students still traditionally run entrepreneurship, this has not been a challenge in line with the Ministry of Education and Culture on an independent campus. In order to create the involvement of young people in the field of entrepreneurship, the right solution is how entrepreneurship learning in Learning can be applied from an early age, namely to elementary school students. SEP (School Enrichment Program) is an entrepreneurial learning application based on iLearning aimed at elementary school students to have a high quality of creativity and a willingness to innovate at an early age. Based on the observational test results the Ubiquitous Learning Method is significantly able to influence the motivation of elementary school students to be enthusiastic in terms of entrepreneurial learning from an early age, and to show the results that Cronbach's Alpha 0.9> 0.6 ie the SEP is very accurate in its application especially can improve the results significant in influencing the formation of intentions in entrepreneurship even more starting to spread the trend of entrepreneurship which has now touched various circles, one of them among students
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