104 research outputs found

    Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games

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    In 2001, Olivier Barreteau proposed to jointly use multi-agent systems and role-playing games for purposes of research, training and negotiation support in the field of renewable resource management. This joint use was later labeled the "MAS/RPG methodology" and this approach is one of the foundation stones of the ComMod movement. In this article, we present an alternative method called "agent-based participatory simulations". These simulations are multi-agent systems where human participants control some of the agents. The experiments we conducted prove that it is possible to successfully merge multi-agent systems and role-playing games. We argue that agent-based participatory simulations are also a significant improvement over the MAS/RPG approach, opening new perspectives and solving some of the problems generated by the joint use of role-playing games and multi-agent systems. The advantages are at least threefold. Because all interactions are computer mediated, they can be recorded and this record can be processed and used to improve the understanding of participants and organizers alike. Because of the merge, agent-based participatory simulations decrease the distance between the agent-based model and the behavior of participants. Agent-based participatory simulations allow for computer-based improvements such as the introduction of eliciting assistant agents with learning capabilities.Agent-Based Participatory Simulations, Multi-Agent Systems, Role-Playing Games, Validation, Negotiation Support Tool

    An algorithm to reduce the communication traffic for multi-word searches in a distributed hash table

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    In distributed hash tables, much communication traffic comes from multi-word searches. The aim of this work is to reduce the amount of traffic by using a bloom filter, which is a space-efficient probabilistic data structure used to test whether or not an element is a member of a set. However, bloom filters have a limited role if several sets have different numbers of elements. In the proposed method, extra data storage is generated when contents' keys are registered in a distributed hash table system. Accordingly, we propose a "divided bloom filter" to solve the problem of a normal bloom filter. Using the divided bloom filter, we aim to reduce both the amount of communication traffic and the amount of data storage.4th IFIP International Conference on Theoretical Computer ScienceRed de Universidades con Carreras en Informática (RedUNCI

    An algorithm to reduce the communication traffic for multi-word searches in a distributed hash table

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    In distributed hash tables, much communication traffic comes from multi-word searches. The aim of this work is to reduce the amount of traffic by using a bloom filter, which is a space-efficient probabilistic data structure used to test whether or not an element is a member of a set. However, bloom filters have a limited role if several sets have different numbers of elements. In the proposed method, extra data storage is generated when contents' keys are registered in a distributed hash table system. Accordingly, we propose a "divided bloom filter" to solve the problem of a normal bloom filter. Using the divided bloom filter, we aim to reduce both the amount of communication traffic and the amount of data storage.4th IFIP International Conference on Theoretical Computer ScienceRed de Universidades con Carreras en Informática (RedUNCI

    An Algorithm to Reduce the Communication Traffic for Multi-Word Searches in a Distributed Hash Table

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    Abstract. In distributed hash tables, much communication traffic comes from multi-word searches. The aim of this work is to reduce the amount of traffic by using a bloom filter, which is a space-efficient probabilistic data structure used to test whether or not an element is a member of a set. However, bloom filters have a limited role if several sets have different numbers of elements. In the proposed method, extra data storage is generated when contents' keys are registered in a distributed hash table system. Accordingly, we propose a "divided bloom filter" to solve the problem of a normal bloom filter. Using the divided bloom filter, we aim to reduce both the amount of communication traffic and the amount of data storage

    An algorithm to reduce the communication traffic for multi-word searches in a distributed hash table

    Get PDF
    In distributed hash tables, much communication traffic comes from multi-word searches. The aim of this work is to reduce the amount of traffic by using a bloom filter, which is a space-efficient probabilistic data structure used to test whether or not an element is a member of a set. However, bloom filters have a limited role if several sets have different numbers of elements. In the proposed method, extra data storage is generated when contents' keys are registered in a distributed hash table system. Accordingly, we propose a "divided bloom filter" to solve the problem of a normal bloom filter. Using the divided bloom filter, we aim to reduce both the amount of communication traffic and the amount of data storage.4th IFIP International Conference on Theoretical Computer ScienceRed de Universidades con Carreras en Informática (RedUNCI

    Balancing Graph Voronoi Diagrams

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    Abstract—Many facility location problems are concerned with minimizing operation and transportation costs by par-titioning territory into regions of similar size, each of which is served by a facility. For many optimization problems, the overall cost can be reduced by means of a partitioning into balanced subsets, especially in those cases where the cost associated with a subset is superlinear in its size. In this paper, we consider the problem of generating a Voronoi partition of a discrete graph so as to achieve balance conditions on the region sizes. Through experimentation, we first establish that the region sizes of randomly-generated graph Voronoi diagrams vary greatly in practice. We then show how to achieve a balanced partition of a graph via Voronoi site resampling. For bounded-degree graphs, where each of the n nodes has degree at most d, and for an initial randomly-chosen set of s Voronoi nodes, we prove that, by extending the set of Voronoi nodes using an algorithm by Thorup and Zwick, each Voronoi region has size at most 4dn/s+1 nodes, and that the expected size of the extended set of Voronoi nodes is at most 2s logn. Keywords-graph Voronoi diagram; balancing; facility loca-tion; territorial design I

    Sample Efficiency Improvement on Neuroevolution via Estimation-Based Elimination Strategy (Extended Abstract)

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    ABSTRACT In this paper, we propose estimation-based elimination strategy, which improves sample efficiency of NeuroEvolution (NE) algorithms. The fitness of new individuals was estimated using fitness of individuals evaluated in the past generations. The estimation was achieved by taking average fitness of individuals with high correlation with the new individual. Estimation-based elimination strategy avoids evaluating individuals with low estimated fitness. We adapt estimationbased elimination strategy for state-of-the-art NE algorithms: CMA-NeuroES and CMA-TWEANN. From the experimental results of pole-balancing benchmark tasks, we show that the proposed strategy improves sample efficiency of the NE algorithms
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