69 research outputs found

    Exploring ‘vibrant matter’ in animation making

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    The text examines how human, objects and digital technology interacted in the creation of a short animated story, and how human identity became entangled in this process. We explore animation making as an assemblage in which all parts, human and non-human, play an agentive role, in shaping the story, the story making, and the story makers, mutually transforming each other. We posit that this engagement, by putting a strong emphasis on exploring the materiality of objects, produces a deand reterritorializing effect. It favors exploring new relationships and identity positions, by breaking away, temporarily, from human-made, hierarchical systems of relationships, built on comparison, copying and competition, and by inviting experimentation and discovery of the ‘not yet known’ in a hierarchy flat, immersive, horizontally flowing process. ‘Animating objects’ decenters from the conventional meaning of objects, by broadening the ‘linguistic sign’ and the purpose and functionality of objects in daily life. It engages humans in forming empathetic relationships with objects, by humanizing and inter-acting with them, as if experimenting with an alter ego, or a new self. ‘Animating objects’ therefore has the potential to sensitize for and build empathetic capacity, not only in relation to the self-animated object, but also in relation to humans sharing a similar experience, wherein we see interesting potential for education in contexts of diversity, intercultural communication and beyond. We investigate the personal experience of the co-author, Gohar, as an identity journey and as a transformative process that emerged from the encounter between her and the carrots, her selected objects for story making. We draw on ethnographic, observational data, video-recordings, retrospective recorded and transcribed interviews, and reflective writing, which we analyse by making connections to theories of new materialism

    ‘Animating objects’: Co-creation in digital story making between planning and play

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    peer reviewedThis chapter explores the process of digital story making as it unfolded for Master’s students at the University of Luxembourg around an approach called ‘animating objects’. This involved the making of short animated digital stories, based on exploring personally meaningful objects that were co-created by humans, objects and technology through using a stop motion app on a tablet. The chapter looks at different ways in which such a process can be approached, organized, nurtured and driven forward. movie. The process we describe here relied on both the pre-planned and the spontaneous, which shaped the projects of students, the collective effort of group members and their collaboration in particular ways. We argue that combining both approaches can foster creativity and stimulate language and literacy work in a beneficial way, by decentering from existing normative models of language and literacy, and by opening a new space for collaborative work
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