6 research outputs found
A comparative analysis of badminton game instructions effect of non-linear pedagogy and linear pedagogy
The recent implementation of TGfU pedagogy among Malaysian schools game curriculum challenging teachers who are comfortable with technical-skill driven Linear Pedagogy (LP). This conundrum led to this quasi experimental pre-post-test design study using n = 56 students aged 13±.23 years old investigated Non Linear Pedagogy (NP) and LP models using badminton curriculum in terms of tactical decision making, recovery movement to base, skill execution of drop shots and smash in badminton doubles game play. Findings, as for tactical decision making, recovery to base, drop shot and smash in doubles game play, ANCOVA and ANOVA statistics indicated significant improved performance via NP compared to LP.Conclusion, implementing NP in schools would further strengthen TGfU as teachers can adjust tactics, skill tasks to the performer’s abilities and situated learning environmentKeywords: Linear pedagogy, Non-Linear pedagogy, badminton, skill execution, decisionmakin
Notational analysis on tactical passing skills used by collegiate players in an indoor hockey masum tournament
The study aimed to determine the relationship of frequency for wall, diagonal and square passing with the performance for men and women team. Eighteen teams (man = 11; woman = 7) involved in this study. The Pearson correlation coefficient was used to examine the relationship between frequency of use wall pass, diagonal pass and square pass with team performance. Results of the study showed a significant relationship between the frequency of the use of passes to the achievement of the team in both categories. The significant value of wall pass, diagonal pass and square pass for men and women teams is (p < 0.05). Positive relationship indicated team that use more wall, diagonal and square passing was a successful team in tournament. The findings for this study could be used by trainers and individuals who involved in the player development and coaches education.Keywords: indoor hockey; passing skills; wall pass; diagonal pass; square pas
Relation between protocol test digital sit and reach with back saver sits and reaches between 10 years old in primary school
No AbstractKeywords: flexibility; physical education; fitness test; sit and reac
The TIMI Risk Scoring for Acute Coronary Syndrome Patients Managed in Hospital Putrajaya - A Retrospective Review
School based assessment module for invasion games category in physical education
This study identify the level of basic skills of invasion games category when using School Based Assessment Module. The assessment of invasion games category was divided into two assessment contexts namely Assessment for Learning (AforL) and Assessment of Learning (AofL). The findings showed that the level of cognitive achievement for AforL is M = 69.12, SD = 14.74 and AofL is M = 76.60, SD = 12.96. The findings of the level of psychomotor achievement for AforL with M = 72.28, SD = 14:23 and AofL with M = 74.98, SD = 9.88. The analysis also showed the level of affective achievement for AforL: M = 75.33, SD = 14:40 and AofL: M = 76.65, SD = 18:52). This result clearly showed an improvement in students’ learning performance in achievement test through teachers’ observation during the teaching and learning of Physical Education for Invasion Game Category Basic Skills.Keywords: affective; assessment; cognitive; invasion; physical education; psychomoto
Development of NutriSportExTM-interactive sport nutrition based mobile application software
No AbstractKeywords: sports nutrition; athlete; mobile applicatio