46 research outputs found

    Impact de l'activisme actionnarial canadien : une étude des projets de résolution en lien avec la gouvernance

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    Cette étude examine le taux d'implantation des résolutions d'actionnaires soumises lors des assemblées annuelles des actionnaires. L'étude porte notamment sur les résolutions d'actionnaires reliées aux pratiques de gouvernance des sociétés canadiennes. Les résultats des analyses menées à partir de 142 résolutions tendent à montrer que le taux d'implantation, bien que faible, varie en fonction de l'objet des résolutions et du type d'actionnaires impliqués. En outre, le fait que les résolutions n'aient pas été soumises au vote ou bien encore que les résultats du scrutin soient inférieurs à 50 % semblent avoir peu d'incidence sur l'implantation des pratiques de gouvernance visées par les résolutions.Activisme actionnarial ; résolutions d'actionnaires ; réglementation des marchés ; gouvernance

    Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel

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    The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative disorders (ND) such as Alzheimer’s disease, SG are currently employed both to support and improve the assessment of different functional and cognitive abilities, and to provide alternative solutions for patients’ treatment, stimulation, and rehabilitation. As the field is quite young, recommendations on the use of SG in people with ND are still rare. In 2014 we proposed some initial recommendations (Robert et al., 2014). The aim of the present work was to update them, thanks to opinions gathered by experts in the field during an expert Delphi panel. Results confirmed that SG are adapted to elderly people with mild cognitive impairment (MCI) and dementia, and can be employed for several purposes, including assessment, stimulation, and improving wellbeing, with some differences depending on the population (e.g., physical stimulation may be better suited for people with MCI). SG are more adapted for use with trained caregivers (both at home and in clinical settings), with a frequency ranging from 2 to 4 times a week. Importantly, the target of SG, their frequency of use and the context in which they are played depend on the SG typology (e.g., Exergame, cognitive game), and should be personalized with the help of a clinician

    Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel

    Get PDF
    International audienceThe use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative disorders (ND) such as Alzheimer’s disease, SG are currently employed both to support and improve the assessment of different functional and cognitive abilities, and to provide alternative solutions for patients’ treatment, stimulation, and rehabilitation. As the field is quite young, recommendations on the use of SG in people with ND are still rare. In 2014 we proposed some initial recommendations (Robert et al., 2014). The aim of the present work was to update them, thanks to opinions gathered by experts in the field during an expert Delphi panel. Results confirmed that SG are adapted to elderly people with mild cognitive impairment (MCI) and dementia, and can be employed for several purposes, including assessment, stimulation, and improving wellbeing, with some differences depending on the population (e.g., physical stimulation may be better suited for people with MCI). SG are more adapted for use with trained caregivers (both at home and in clinical settings), with a frequency ranging from 2 to 4 times a week. Importantly, the target of SG, their frequency of use and the context in which they are played depend on the SG typology (e.g., Exergame, cognitive game), and should be personalized with the help of a clinician

    Владивосток: начало биографии. Официальный и неофициальный взгляд : документально-историческое повествование

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