10 research outputs found

    The Relationship Between the Virtual Hand Illusion and Motor Performance

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    Bodily self-consciousness consists of agency (i.e., the feeling of controlling one’s actions and causing external events) and body ownership (i.e., the feeling that one’s body belongs to one’s self). If a visual presentation of a virtual (fake) hand matches the active movement of a real hand, both the agency and body ownership of the virtual hand are induced [i.e., the active virtual hand illusion (VHI)]. However, previous active VHI studies have rarely considered the effects of goal-related movement errors (i.e., motor performance) on the senses of agency and ownership. Hence, the current study aimed to clarify the relationship between the active VHI and motor performance. To induce the VHI, 18 healthy subjects (three men and 15 women; 20.7 ± 7.3 years) were required to continuously move a virtual hand around a circle at a predetermined speed (i.e., spatial and temporal goals) using their active hand movements. While moving the virtual hand actively, five visual feedback delays were introduced: 90, 210, 330, 450, and 570 ms. It was found that the subjective ratings of both the agency and body ownership of the virtual hand decreased as a function of the delay intervals, whereas most of the spatial and temporal movement errors linearly increased. Using multiple regression analyses, we examined whether the agency and ownership ratings could be explained effectively by both the delay and movement errors. The results demonstrated that the agency was determined not only by the delay but also by the movement variability, whereas the body ownership was mostly determined by the delay. These findings suggest a possibility that the goal-related motor performance of the active VHI influences the agency judgment more strongly, while its effect on the ownership judgment is weaker

    Concurrent Imitative Movement During Action Observation Facilitates Accuracy of Outcome Prediction in Less-Skilled Performers

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    Skilled athletes can predict the outcome of actions performed by others, based on the kinematic information inherent in others’ actions, earlier and more accurately than less-skilled athletes. Activation of the motor cortex during action observation indicates motor simulation of other’s actions in one’s own motor system; this contributes to skilled outcome prediction. Thus, the present study investigated whether concurrent movements during action observation that affect motor simulation influence the accuracy of outcome prediction, namely, whether concurrent imitative movement and self-movement enhance and inhibit accuracy, respectively, based on skill level. Twelve male varsity basketball players (skilled group) and twelve male college students with no special training in basketball (less-skilled group) were required to predict the outcome of a basketball free throw by another player based on the action kinematics in the following four conditions: prediction without any action (observation), prediction with right-wrist volar flexion with maximum speed (incongruent-action), prediction with concurrent imitative movement during observation by right-wrist flexion as if imitating the model’s action (imitative-motion), or prediction with concurrent self-movement by right-wrist flexion as if shooting by oneself (self-motion). The results showed that the skilled group had degraded accuracy of outcome prediction in the self-motion condition compared to the observation condition. In contrast, accuracy in the less-skilled group was facilitated in the imitative-motion condition compared to the observation condition. The findings suggest that, at least in less-skilled participants, the appropriate motor simulation that relates to skilled prediction can be virtually induced by concurrent imitative movement during the prediction task, even if they have less experience of free throws. This effect in imitative movement is likely to occur by producing identical motor commands with observed action, thereby enabling the prediction of sensory consequences and outcome accurately via a forward model. We propose that traditional perceptual training with concurrent imitative movement is likely to be an effective way to develop visual- and motor-based hybrid outcome predictions that produce superior inferences in skilled athletes

    The Relationship Between Survey View and Mental Rotation in Football Players

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    The inhibition of motor contagion induced by action observation.

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    In sports, success and failure are believed to be contagious. Yet it is unclear what might cause contagion. This study investigated whether motor contagion is associated with the active observation of the kinematic actions of others. In Experiment 1, six skilled hammer throwers threw a hammer after watching a video of a model throwing toward the left, center, or right. The video included two types of action kinematics which resulted in throw directions that were either easy or difficult to predict based on the model's kinematics. In Experiment 2, the athletes threw hammers after watching the same stimuli as Experiment 1, but while engaging in one of two types of focus (self-focus or non-self-focus) to determine whether motor contagion could be diminished. Results demonstrated that the direction of each participant's throw was more influenced by the videos that contained easy action kinematics, supporting a critical role for the meaningfulness of the link between an action and its outcome in producing motor contagion. Motion analysis revealed that motor contagion was not likely to be a result of the observer imitating the model's action kinematics. The contagion observed in Experiment 1 disappeared when participants engaged in self-focus. These results suggest that motor contagion is influenced by the predictability of an action outcome when observing an action, and that motor contagion can be inhibited through self-focus when observing

    Hand Dexterity Impairment in Patients with Cervical Myelopathy: A New Quantitative Assessment Using a Natural Prehension Movement

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    Cervical myelopathy (CM) caused by spinal cord compression can lead to reduced hand dexterity. However, except for the 10 sec grip-and-release test, there is no objective assessment system for hand dexterity in patients with CM. Therefore, we evaluated the hand dexterity impairment of patients with CM objectively by asking them to perform a natural prehension movement. Twenty-three patients with CM and 30 age-matched controls were asked to reach for and grasp a small object with their right thumb and index finger and to subsequently lift and hold it. To examine the effects of tactile afferents from the fingers, objects with surface materials of differing textures (silk, suede, and sandpaper) were used. All patients also underwent the Japanese Orthopedic Association (JOA) test. Preoperative patients showed significantly greater grip aperture during reach-to-grasp movements and weaker grip force than controls only while attempting to lift the most slippery object (silk). Patients, immediately after surgery, (n=15) tended to show improvements in the JOA score and in reaction time and movement time with respect to reaching movements. Multiple regression analysis demonstrated that some parameters of the prehension task could successfully predict subjective evaluations of dexterous hand movements based on JOA scores. These results suggest that quantitative assessments using prehension movements could be useful to objectively evaluate hand dexterity impairment in patients with CM
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