59 research outputs found

    Physiologically-based Modeling and Visualization of Deformable Lungs

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    A real-time physiologically-based breathing model of lungs under normal and pathological scenario has been conceived and implemented. The algorithm developed for lung deformations under various breathing scenarios uses polygonal models of lungs. The method developed avoids the “stiffness” problem observed in Mass-Spring models. Hardware acceleration of the exhalation and the inhalation process is done using vertex shaders. The method of deformation is general and can be applied to any lung model

    Generating Classes of 3D Virtual Mandibles for AR-Based Medical Simulation

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    Simulation and modeling represent promising tools for several application domains from engineering to forensic science and medicine. Advances in 3D imaging technology convey paradigms such as Augmented and Mixed Reality (AR/MR) inside promising simulation tools for the training industry. Motivated by the requirement for superimposing anatomically correct 3D models on a Human Patient Simulator (HPS) and visualizing them in an AR environment, the purpose of this research effort is to derive method for scaling a source human mandible to a target human mandible. Results show that, given a distance between two same landmarks on two different mandibles, a relative scaling factor may be computed. Using this scaling factor, results show that a 3D virtual mandible model can be made morphometrically equivalent to a real target-specific mandible within a 1.30 millimeter average error bound. The virtual mandible may be further used as a reference target for registering other anatomical ! models, such as the lungs, on the HPS. Such registration will be made possible by physical constraints among the mandible and the spinal column in the horizontal normal rest position
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