75,534 research outputs found

    Intelligent classification of sketch strokes

    Get PDF
    This paper presents an intelligent method for classifying pen strokes in an on-line sketching system. The method, based on adaptive threshold and fuzzy knowledge with respect to curve's linearity and convexity, can identify sketch strokes (curves) into lines, circles, arcs, ellipses, elliptical arcs, loop lines, spring lines and free-form B-spline curves. The proposed method has proven to be fast, suitable for real-time classification and identification

    Can Automatic Abstracting Improve on Current Extracting Techniques in Aiding Users to Judge the Relevance of Pages in Search Engine Results?

    No full text
    Current search engines use sentence extraction techniques to produce snippet result summaries, which users may find less than ideal for determining the relevance of pages. Unlike extracting, abstracting programs analyse the context of documents and rewrite them into informative summaries. Our project aims to produce abstracting summaries which are coherent and easy to read thereby lessening users’ time in judging the relevance of pages. However, automatic abstracting technique has its domain restriction. For solving this problem we propose to employ text classification techniques. We propose a new approach to initially classify whole web documents into sixteen top level ODP categories by using machine learning and a Bayesian classifier. We then manually create sixteen templates for each category. The summarisation techniques we use include a natural language processing techniques to weight words and analyse lexical chains to identify salient phrases and place them into relevant template slots to produce summaries

    Self-regulated learning in higher education : identifying key component processes

    Get PDF
    The concept of self-regulated learning is becoming increasingly relevant in the study of learning and academic achievement, especially in higher education, where quite distinctive demands are placed on students. Though several key theoretical perspectives have been advanced for self-regulated learning, there is consensus regarding the central role played by student perceptions of themselves as learners. There are two general aims of this positional article. The first is to emphasise self-regulated learning as a relevant and valuable concept in higher education. The second is to promote the study of those constituent elements considered most likely to develop our understanding beyond a mere description of those processes thought to be involved in self-regulated learning. A case is presented for learning style, academic control beliefs and student self-evaluation as key constructs which contribute to an increased understanding of student self-regulated learning and which facilitate the application of self-regulated learning in pedagogy by enhancing its tangibility and utility

    Using Query Term Order for Result Summarisation

    No full text
    We report on two experiments performed to test the importance of Term Order in automatic summarisation. Experiment one was undertaken as part of DUC 2004 to which three systems were submitted, each with a different summarisation approach. The system that used document Term Order outperformed those that did not use Term Order in the ROUGE evaluation. Experiment two made use of human evaluations of search engine results, comparing our Query Term Order summaries with a simulation of current Google search engine result summaries in terms of summary quality. Our QTO system’s summaries aided users’ relevance judgements to a significantly greater extent than Google’s

    Evaluating Web Search Result Summaries

    No full text
    The aim of our research is to produce and assess short summaries to aid users’ relevance judgements, for example for a search engine result page. In this paper we present our new metric for measuring summary quality based on representativeness and judgeability, and compare the summary quality of our system to that of Google. We discuss the basis for constructing our evaluation methodology in contrast to previous relevant open evaluations, arguing that the elements which make up an evaluation methodology: the tasks, data and metrics, are interdependent and the way in which they are combined is critical to the effectiveness of the methodology. The paper discusses the relationship between these three factors as implemented in our own work, as well as in SUMMAC/MUC/DUC

    Incremental simulation modelling for Internet collaborative design

    Get PDF
    In order to support Web-based collaborative design in terms of transferring or updating models dynamically and efficiently, new incremental modelling and local updating strategies have been developed for simulation modelling application since simulation is more focused on visualisation effects than on geometry details. Based on an assembly connection concept, a drag-and-drop assembly method has also been proposed in simulation assembly. An assembly connection is defined as a group of assembly constraints and it makes assembly easier. A case study example is given to show the content of the proposed research

    Temporal properties of cerebellar-dependent memory consolidation

    Get PDF
    Classical conditioning of the nictitating membrane response in rabbits is a well defined model of cerebellar-dependent motor memory. This memory undergoes a period of consolidation after the training session, when it is sensitive to reversible inactivations of the cerebellar cortex, but not of the cerebellar nuclei, with the GABA(A) receptor agonist muscimol. Here, the temporal properties of this cerebellar cortex-dependent consolidation were examined using delayed infusions of muscimol in cortical lobule HVI. Cortical infusions delayed by 5 or 45 min after a conditioning session produced significant and very similar impairments of consolidation, but infusions delayed by 90 min produced little or no impairment. Behavioral measures indicate that the muscimol infusions produced significant effects after similar to30 min and they lasted for a few hours. So, over a time window beginning similar to1 hr after the end of the training session and closing 1 hr after that, intracortical activity is critical for consolidation of this motor memory

    A conceptual design tool: Sketch and fuzzy logic based system

    Get PDF
    A real time sketch and fuzzy logic based prototype system for conceptual design has been developed. This system comprises four phases. In the first one, the system accepts the input of on-line free-hand sketches, and segments them into meaningful parts by using fuzzy knowledge to detect corners and inflection points on the sketched curves. The fuzzy knowledge is applied to capture user’s drawing intention in terms of sketching position, direction, speed and acceleration. During the second phase, each segmented sub-part (curve) can be classified and identified as one of the following 2D primitives: straight lines, circles, circular arcs, ellipses, elliptical arcs or B-spline curves. Then, 2D topology information (connectivity, unitary constraints and pairwise constraints) is extracted dynamically from the identified 2D primitives. From the extracted information, a more accurate 2D geometry can be built up by a 2D geometric constraint solver. The 2D topology and geometry information is then employed to further interpretation of a 3D geometry. The system can not only accept sketched input, but also users’ interactive input of 2D and 3D primitives. This makes it friendly and easier to use, in comparison with ‘sketched input only’, or ‘interactive input only’ systems. Finally, examples are given to illustrate the system

    Applying scenarios in user-centred design to develop a sketching interface for human modelling and animation

    Get PDF
    This paper presents our user and usability studies for applying scenarios in user-centred design to develop a sketching interface for virtual human modelling and animation. In this approach, we utilise the User Centred System Design (UCSD) strategy and spiral lifecycles to ensure system usability and functionalities. A series of usability techniques were employed. After the initial conceptual design, a preliminary user study (including questionnaires and sketching observations) was undertaken to establish the formal interface design. Second, an informal user test was conducted on the first prototype: a “sketch-based 3D stick figure animation interface”. Finally, a formal user evaluation (including performance tests, sketching observations, and interviews) was carried out on the latest version: a “sketch-based virtual human builder”. During this iterative process, various paper-based and electronic-based sketching scenarios were created, which were acted-out by users to help designers evoke and verify design ideas, identify users’ needs, and test the prototype interfaces in real contexts. Benefiting from applying the UCSD strategy and scenario-based design to develop a natural and supportive sketching interface, our investigation can be a useful instantiation for the design of other sketching interfaces where these techniques have not been widely acknowledged and utilised in the past

    Novel method of capturing static and dynamic anthropometric data for home design

    Get PDF
    This paper presents a novel method for capturing and measuring both static and dynamic anthropometric data of people. These data can be then used for barrier-free home design based on a concept of ergonomic design with motion. This new approach utilized a 3D motion capture system as a tool to simultaneously obtain anthropometric information based on body motion analyses. This paper reports the experimental system design, data collection and analysis techniques on body motions
    corecore