1,153 research outputs found
A Game-theoretic Formulation of the Homogeneous Self-Reconfiguration Problem
In this paper we formulate the homogeneous two- and three-dimensional
self-reconfiguration problem over discrete grids as a constrained potential
game. We develop a game-theoretic learning algorithm based on the
Metropolis-Hastings algorithm that solves the self-reconfiguration problem in a
globally optimal fashion. Both a centralized and a fully distributed algorithm
are presented and we show that the only stochastically stable state is the
potential function maximizer, i.e. the desired target configuration. These
algorithms compute transition probabilities in such a way that even though each
agent acts in a self-interested way, the overall collective goal of
self-reconfiguration is achieved. Simulation results confirm the feasibility of
our approach and show convergence to desired target configurations.Comment: 8 pages, 5 figures, 2 algorithm
Cooperative Control and Potential Games
We present a view of cooperative control using the language of learning in games. We review the game-theoretic concepts of potential and weakly acyclic games, and demonstrate how several cooperative control problems, such as consensus and dynamic sensor coverage, can be formulated in these settings. Motivated by this connection, we build upon game-theoretic concepts to better accommodate a broader class of cooperative control problems. In particular, we extend existing learning algorithms to accommodate restricted action sets caused by the limitations of agent capabilities and group based decision making. Furthermore, we also introduce a new class of games called sometimes weakly acyclic games for time-varying objective functions and action sets, and provide distributed algorithms for convergence to an equilibrium
Dynamics in atomic signaling games
We study an atomic signaling game under stochastic evolutionary dynamics.
There is a finite number of players who repeatedly update from a finite number
of available languages/signaling strategies. Players imitate the most fit
agents with high probability or mutate with low probability. We analyze the
long-run distribution of states and show that, for sufficiently small mutation
probability, its support is limited to efficient communication systems. We find
that this behavior is insensitive to the particular choice of evolutionary
dynamic, a property that is due to the game having a potential structure with a
potential function corresponding to average fitness. Consequently, the model
supports conclusions similar to those found in the literature on language
competition. That is, we show that efficient languages eventually predominate
the society while reproducing the empirical phenomenon of linguistic drift. The
emergence of efficiency in the atomic case can be contrasted with results for
non-atomic signaling games that establish the non-negligible possibility of
convergence, under replicator dynamics, to states of unbounded efficiency loss
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