1,018 research outputs found

    Parallel Search with no Coordination

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    We consider a parallel version of a classical Bayesian search problem. kk agents are looking for a treasure that is placed in one of the boxes indexed by N+\mathbb{N}^+ according to a known distribution pp. The aim is to minimize the expected time until the first agent finds it. Searchers run in parallel where at each time step each searcher can "peek" into a box. A basic family of algorithms which are inherently robust is \emph{non-coordinating} algorithms. Such algorithms act independently at each searcher, differing only by their probabilistic choices. We are interested in the price incurred by employing such algorithms when compared with the case of full coordination. We first show that there exists a non-coordination algorithm, that knowing only the relative likelihood of boxes according to pp, has expected running time of at most 10+4(1+1k)2T10+4(1+\frac{1}{k})^2 T, where TT is the expected running time of the best fully coordinated algorithm. This result is obtained by applying a refined version of the main algorithm suggested by Fraigniaud, Korman and Rodeh in STOC'16, which was designed for the context of linear parallel search.We then describe an optimal non-coordinating algorithm for the case where the distribution pp is known. The running time of this algorithm is difficult to analyse in general, but we calculate it for several examples. In the case where pp is uniform over a finite set of boxes, then the algorithm just checks boxes uniformly at random among all non-checked boxes and is essentially 22 times worse than the coordinating algorithm.We also show simple algorithms for Pareto distributions over MM boxes. That is, in the case where p(x)1/xbp(x) \sim 1/x^b for 0<b<10< b < 1, we suggest the following algorithm: at step tt choose uniformly from the boxes unchecked in 1,...,min(M,t/σ){1, . . . ,min(M, \lfloor t/\sigma\rfloor)}, where σ=b/(b+k1)\sigma = b/(b + k - 1). It turns out this algorithm is asymptotically optimal, and runs about 2+b2+b times worse than the case of full coordination

    Deterministic meeting of sniffing agents in the plane

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    Two mobile agents, starting at arbitrary, possibly different times from arbitrary locations in the plane, have to meet. Agents are modeled as discs of diameter 1, and meeting occurs when these discs touch. Agents have different labels which are integers from the set of 0 to L-1. Each agent knows L and knows its own label, but not the label of the other agent. Agents are equipped with compasses and have synchronized clocks. They make a series of moves. Each move specifies the direction and the duration of moving. This includes a null move which consists in staying inert for some time, or forever. In a non-null move agents travel at the same constant speed, normalized to 1. We assume that agents have sensors enabling them to estimate the distance from the other agent (defined as the distance between centers of discs), but not the direction towards it. We consider two models of estimation. In both models an agent reads its sensor at the moment of its appearance in the plane and then at the end of each move. This reading (together with the previous ones) determines the decision concerning the next move. In both models the reading of the sensor tells the agent if the other agent is already present. Moreover, in the monotone model, each agent can find out, for any two readings in moments t1 and t2, whether the distance from the other agent at time t1 was smaller, equal or larger than at time t2. In the weaker binary model, each agent can find out, at any reading, whether it is at distance less than \r{ho} or at distance at least \r{ho} from the other agent, for some real \r{ho} > 1 unknown to them. Such distance estimation mechanism can be implemented, e.g., using chemical sensors. Each agent emits some chemical substance (scent), and the sensor of the other agent detects it, i.e., sniffs. The intensity of the scent decreases with the distance.Comment: A preliminary version of this paper appeared in the Proc. 23rd International Colloquium on Structural Information and Communication Complexity (SIROCCO 2016), LNCS 998

    Time-Energy Tradeoffs for Evacuation by Two Robots in the Wireless Model

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    Two robots stand at the origin of the infinite line and are tasked with searching collaboratively for an exit at an unknown location on the line. They can travel at maximum speed bb and can change speed or direction at any time. The two robots can communicate with each other at any distance and at any time. The task is completed when the last robot arrives at the exit and evacuates. We study time-energy tradeoffs for the above evacuation problem. The evacuation time is the time it takes the last robot to reach the exit. The energy it takes for a robot to travel a distance xx at speed ss is measured as xs2xs^2. The total and makespan evacuation energies are respectively the sum and maximum of the energy consumption of the two robots while executing the evacuation algorithm. Assuming that the maximum speed is bb, and the evacuation time is at most cdcd, where dd is the distance of the exit from the origin, we study the problem of minimizing the total energy consumption of the robots. We prove that the problem is solvable only for bc3bc \geq 3. For the case bc=3bc=3, we give an optimal algorithm, and give upper bounds on the energy for the case bc>3bc>3. We also consider the problem of minimizing the evacuation time when the available energy is bounded by Δ\Delta. Surprisingly, when Δ\Delta is a constant, independent of the distance dd of the exit from the origin, we prove that evacuation is possible in time O(d3/2logd)O(d^{3/2}\log d), and this is optimal up to a logarithmic factor. When Δ\Delta is linear in dd, we give upper bounds on the evacuation time.Comment: This is the full version of the paper with the same title which will appear in the proceedings of the 26th International Colloquium on Structural Information and Communication Complexity (SIROCCO'19) L'Aquila, Italy during July 1-4, 201

    Evacuating Two Robots from a Disk: A Second Cut

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    We present an improved algorithm for the problem of evacuating two robots from the unit disk via an unknown exit on the boundary. Robots start at the center of the disk, move at unit speed, and can only communicate locally. Our algorithm improves previous results by Brandt et al. [CIAC'17] by introducing a second detour through the interior of the disk. This allows for an improved evacuation time of 5.62345.6234. The best known lower bound of 5.2555.255 was shown by Czyzowicz et al. [CIAC'15].Comment: 19 pages, 5 figures. This is the full version of the paper with the same title accepted in the 26th International Colloquium on Structural Information and Communication Complexity (SIROCCO'19

    NF-κB: A lesson in family values

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    A set of mobile robots (represented as points) is distributed in the Cartesian plane. The collection contains an unknown subset of byzantine robots which are indistinguishable from the reliable ones. The reliable robots need to gather, i.e., arrive to a configuration in which at the same time, all of them occupy the same point on the plane. The robots are equipped with GPS devices and at the beginning of the gathering process they communicate the Cartesian coordinates of their respective positions to the central authority. On the basis of this information, without the knowledge of which robots are faulty, the central authority designs a trajectory for every robot. The central authority aims to provide the trajectories which result in the shortest possible gathering time of the healthy robots. The efficiency of a gathering strategy is measured by its competitive ratio, i.e., the maximal ratio between the time required for gathering achieved by the given trajectories and the optimal time required for gathering in the offline case, i.e., when the faulty robots are known to the central authority in advance. The role of the byzantine robots, controlled by the adversary, is to act so that the gathering is delayed and the resulting competitive ratio is maximized. The objective of our paper is to propose efficient algorithms when the central authority is aware of an upper bound on the number of byzantine robots. We give optimal algorithms for collections of robots known to contain at most one faulty robot. When the proportion of byzantine robots is known to be less than one half or one third, we provide algorithms with small constant competitive ratios. We also propose algorithms with bounded competitive ratio in the case where the proportion of faulty robots is arbitrary

    Rendezvous on a Line by Location-Aware Robots Despite the Presence of Byzantine Faults

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    A set of mobile robots is placed at points of an infinite line. The robots are equipped with GPS devices and they may communicate their positions on the line to a central authority. The collection contains an unknown subset of "spies", i.e., byzantine robots, which are indistinguishable from the non-faulty ones. The set of the non-faulty robots need to rendezvous in the shortest possible time in order to perform some task, while the byzantine robots may try to delay their rendezvous for as long as possible. The problem facing a central authority is to determine trajectories for all robots so as to minimize the time until the non-faulty robots have rendezvoused. The trajectories must be determined without knowledge of which robots are faulty. Our goal is to minimize the competitive ratio between the time required to achieve the first rendezvous of the non-faulty robots and the time required for such a rendezvous to occur under the assumption that the faulty robots are known at the start. We provide a bounded competitive ratio algorithm, where the central authority is informed only of the set of initial robot positions, without knowing which ones or how many of them are faulty. When an upper bound on the number of byzantine robots is known to the central authority, we provide algorithms with better competitive ratios. In some instances we are able to show these algorithms are optimal

    Revisiting the Problem of Searching on a Line

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    We revisit the problem of searching for a target at an unknown location on a line when given upper and lower bounds on the distance D that separates the initial position of the searcher from the target. Prior to this work, only asymptotic bounds were known for the optimal competitive ratio achievable by any search strategy in the worst case. We present the first tight bounds on the exact optimal competitive ratio achievable, parameterized in terms of the given bounds on D, along with an optimal search strategy that achieves this competitive ratio. We prove that this optimal strategy is unique. We characterize the conditions under which an optimal strategy can be computed exactly and, when it cannot, we explain how numerical methods can be used efficiently. In addition, we answer several related open questions, including the maximal reach problem, and we discuss how to generalize these results to m rays, for any m >= 2

    Gathering in Dynamic Rings

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    The gathering problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares the same fundamental assumption: the topological structure does not change during the rendezvous or the gathering; this is true also for those investigations that consider faulty nodes. In other words, they only consider static graphs. In this paper we start the investigation of gathering in dynamic graphs, that is networks where the topology changes continuously and at unpredictable locations. We study the feasibility of gathering mobile agents, identical and without explicit communication capabilities, in a dynamic ring of anonymous nodes; the class of dynamics we consider is the classic 1-interval-connectivity. We focus on the impact that factors such as chirality (i.e., a common sense of orientation) and cross detection (i.e., the ability to detect, when traversing an edge, whether some agent is traversing it in the other direction), have on the solvability of the problem. We provide a complete characterization of the classes of initial configurations from which the gathering problem is solvable in presence and in absence of cross detection and of chirality. The feasibility results of the characterization are all constructive: we provide distributed algorithms that allow the agents to gather. In particular, the protocols for gathering with cross detection are time optimal. We also show that cross detection is a powerful computational element. We prove that, without chirality, knowledge of the ring size is strictly more powerful than knowledge of the number of agents; on the other hand, with chirality, knowledge of n can be substituted by knowledge of k, yielding the same classes of feasible initial configurations

    Byzantine Gathering in Networks

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    This paper investigates an open problem introduced in [14]. Two or more mobile agents start from different nodes of a network and have to accomplish the task of gathering which consists in getting all together at the same node at the same time. An adversary chooses the initial nodes of the agents and assigns a different positive integer (called label) to each of them. Initially, each agent knows its label but does not know the labels of the other agents or their positions relative to its own. Agents move in synchronous rounds and can communicate with each other only when located at the same node. Up to f of the agents are Byzantine. A Byzantine agent can choose an arbitrary port when it moves, can convey arbitrary information to other agents and can change its label in every round, in particular by forging the label of another agent or by creating a completely new one. What is the minimum number M of good agents that guarantees deterministic gathering of all of them, with termination? We provide exact answers to this open problem by considering the case when the agents initially know the size of the network and the case when they do not. In the former case, we prove M=f+1 while in the latter, we prove M=f+2. More precisely, for networks of known size, we design a deterministic algorithm gathering all good agents in any network provided that the number of good agents is at least f+1. For networks of unknown size, we also design a deterministic algorithm ensuring the gathering of all good agents in any network but provided that the number of good agents is at least f+2. Both of our algorithms are optimal in terms of required number of good agents, as each of them perfectly matches the respective lower bound on M shown in [14], which is of f+1 when the size of the network is known and of f+2 when it is unknown

    Almost optimal asynchronous rendezvous in infinite multidimensional grids

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    Two anonymous mobile agents (robots) moving in an asynchronous manner have to meet in an infinite grid of dimension δ&gt; 0, starting from two arbitrary positions at distance at most d. Since the problem is clearly infeasible in such general setting, we assume that the grid is embedded in a δ-dimensional Euclidean space and that each agent knows the Cartesian coordinates of its own initial position (but not the one of the other agent). We design an algorithm permitting the agents to meet after traversing a trajectory of length O(d δ polylog d). This bound for the case of 2d-grids subsumes the main result of [12]. The algorithm is almost optimal, since the Ω(d δ) lower bound is straightforward. Further, we apply our rendezvous method to the following network design problem. The ports of the δ-dimensional grid have to be set such that two anonymous agents starting at distance at most d from each other will always meet, moving in an asynchronous manner, after traversing a O(d δ polylog d) length trajectory. We can also apply our method to a version of the geometric rendezvous problem. Two anonymous agents move asynchronously in the δ-dimensional Euclidean space. The agents have the radii of visibility of r1 and r2, respectively. Each agent knows only its own initial position and its own radius of visibility. The agents meet when one agent is visible to the other one. We propose an algorithm designing the trajectory of each agent, so that they always meet after traveling a total distance of O( ( d)), where r = min(r1, r2) and for r ≥ 1. r)δpolylog ( d r
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