4,424 research outputs found

    Appliance design for pervasive computing

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    The First International Conference on Appliance Design offered the opportunity for computer scientists, electronic engineers, designers, architects, and business strategists to discuss and to blend all the perspectives of design—physical, functional, interaction, graphical, and information—of pervasive computing systems and infrastructures

    Rapid evaluation of radial basis functions

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    Over the past decade, the radial basis function method has been shown to produce high quality solutions to the multivariate scattered data interpolation problem. However, this method has been associated with very high computational cost, as compared to alternative methods such as finite element or multivariate spline interpolation. For example. the direct evaluation at M locations of a radial basis function interpolant with N centres requires O(M N) floating-point operations. In this paper we introduce a fast evaluation method based on the Fast Gauss Transform and suitable quadrature rules. This method has been applied to the Hardy multiquadric, the inverse multiquadric and the thin-plate spline to reduce the computational complexity of the interpolant evaluation to O(M + N) floating point operations. By using certain localisation properties of conditionally negative definite functions this method has several performance advantages against traditional hierarchical rapid summation methods which we discuss in detail

    Enabling pervasive computing with smart phones

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    The authors discuss their experience with a number of mobile telephony projects carried out in the context of the European Union Information Society Technologies research program, which aims to develop mobile information services. They identify areas where use of smart phones can enable pervasive computing and offer practical advice in terms of lessons learned. To this end, they first look at the mobile telephone as * the end point of a mobile information service,* the control device for ubiquitous systems management and configuration,* the networking hub for personal and body area networks, and* identification tokens.They conclude with a discussion of business and practical issues that play a significant role in deploying research systems in realistic situations

    A survey on mouth modeling and analysis for Sign Language recognition

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    © 2015 IEEE.Around 70 million Deaf worldwide use Sign Languages (SLs) as their native languages. At the same time, they have limited reading/writing skills in the spoken language. This puts them at a severe disadvantage in many contexts, including education, work, usage of computers and the Internet. Automatic Sign Language Recognition (ASLR) can support the Deaf in many ways, e.g. by enabling the development of systems for Human-Computer Interaction in SL and translation between sign and spoken language. Research in ASLR usually revolves around automatic understanding of manual signs. Recently, ASLR research community has started to appreciate the importance of non-manuals, since they are related to the lexical meaning of a sign, the syntax and the prosody. Nonmanuals include body and head pose, movement of the eyebrows and the eyes, as well as blinks and squints. Arguably, the mouth is one of the most involved parts of the face in non-manuals. Mouth actions related to ASLR can be either mouthings, i.e. visual syllables with the mouth while signing, or non-verbal mouth gestures. Both are very important in ASLR. In this paper, we present the first survey on mouth non-manuals in ASLR. We start by showing why mouth motion is important in SL and the relevant techniques that exist within ASLR. Since limited research has been conducted regarding automatic analysis of mouth motion in the context of ALSR, we proceed by surveying relevant techniques from the areas of automatic mouth expression and visual speech recognition which can be applied to the task. Finally, we conclude by presenting the challenges and potentials of automatic analysis of mouth motion in the context of ASLR

    Designing appliances for mobile commerce and retailtainment

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    In the emerging world of the new consumer and the `anytime, anywhere' mobile commerce, appliances are located at the collision point of the retailer and consumer agendas. The consequence of this is twofold: on the one hand appliances that were previously considered plain and utilitarian become entertainment devices and on the other, for the effective design of consumer appliances it becomes paramount to employ multidisciplinary expertise. In this paper, we discuss consumer perceptions of a retailtainment commerce system developed in collaboration between interactivity designers, information systems engineers, hardware and application developers, marketing strategists, product development teams, social scientists and retail professionals. We discuss the approached employed for the design of the consumer experience and its implications for appliance design

    Consideration of some factors affecting low-frequency fuselage noise transmission for propeller aircraft

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    Possible reasons for disagreement between measured and predicted trends of sidewall noise transmission at low frequency are investigated using simplified analysis methods. An analytical model combining incident plane acoustic waves with an infinite flat panel is used to study the effects of sound incidence angle, plate structural properties, frequency, absorption, and the difference between noise reduction and transmission loss. Analysis shows that these factors have significant effects on noise transmission but they do not account for the differences between measured and predicted trends at low frequencies. An analytical model combining an infinite flat plate with a normally incident acoustic wave having exponentially decaying magnitude along one coordinate is used to study the effect of a localized source distribution such as is associated with propeller noise. Results show that the localization brings the predicted low-frequency trend of noise transmission into better agreement with measured propeller results. This effect is independent of low-frequency stiffness effects that have been previously reported to be associated with boundary conditions

    A Stochastic Evolutionary Growth Model for Social Networks

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    We present a stochastic model for a social network, where new actors may join the network, existing actors may become inactive and, at a later stage, reactivate themselves. Our model captures the evolution of the network, assuming that actors attain new relations or become active according to the preferential attachment rule. We derive the mean-field equations for this stochastic model and show that, asymptotically, the distribution of actors obeys a power-law distribution. In particular, the model applies to social networks such as wireless local area networks, where users connect to access-points, and peer-to-peer networks where users connect to each other. As a proof of concept, we demonstrate the validity of our model empirically by analysing a public log containing traces from a wireless network at Dartmouth College over a period of three years. Analysing the data processed according to our model, we demonstrate that the distribution of user accesses is asymptotically a power-law distribution.Comment: 15 pages, 1 figur

    Acoustic fatigue: Overview of activities at NASA Langley

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    A number of aircraft and spacecraft configurations are being considered for future development. These include high-speed turboprop aircraft, advanced vertical take-off and landing fighter aircraft, and aerospace planes for hypersonic intercontinental cruise or flight to orbit and return. Review of the acoustic environment expected for these vehicles indicates levels high enough that acoustic fatigue must be considered. Unfortunately, the sonic fatique design technology used for current aircraft may not be adequate for these future vehicles. This has resulted in renewed emphasis on acoustic fatigue research at the NASA Langley Research Center. The overall objective of the Langley program is to develop methods and information for design of aerospace vehicles that will resist acoustic fatigue. The program includes definition of the acoustic loads acting on structures due to exhaust jets of boundary layers, and subsequent determination of the stresses within the structure due to these acoustic loads. Material fatigue associated with the high frequency structural stress reversal patterns resulting from acoustic loadings is considered to be an area requiring study, but no activity is currently underway

    Towards a framework for investigating tangible environments for learning

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    External representations have been shown to play a key role in mediating cognition. Tangible environments offer the opportunity for novel representational formats and combinations, potentially increasing representational power for supporting learning. However, we currently know little about the specific learning benefits of tangible environments, and have no established framework within which to analyse the ways that external representations work in tangible environments to support learning. Taking external representation as the central focus, this paper proposes a framework for investigating the effect of tangible technologies on interaction and cognition. Key artefact-action-representation relationships are identified, and classified to form a structure for investigating the differential cognitive effects of these features. An example scenario from our current research is presented to illustrate how the framework can be used as a method for investigating the effectiveness of differential designs for supporting science learning
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