3,589 research outputs found

    A Second Step Towards Complexity-Theoretic Analogs of Rice's Theorem

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    Rice's Theorem states that every nontrivial language property of the recursively enumerable sets is undecidable. Borchert and Stephan initiated the search for complexity-theoretic analogs of Rice's Theorem. In particular, they proved that every nontrivial counting property of circuits is UP-hard, and that a number of closely related problems are SPP-hard. The present paper studies whether their UP-hardness result itself can be improved to SPP-hardness. We show that their UP-hardness result cannot be strengthened to SPP-hardness unless unlikely complexity class containments hold. Nonetheless, we prove that every P-constructibly bi-infinite counting property of circuits is SPP-hard. We also raise their general lower bound from unambiguous nondeterminism to constant-ambiguity nondeterminism.Comment: 14 pages. To appear in Theoretical Computer Scienc

    The Complexity of Online Manipulation of Sequential Elections

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    Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We introduce a framework, in which manipulators can see the past votes but not the future ones, to model online coalitional manipulation of sequential elections, and we show that in this setting manipulation can be extremely complex even for election systems with simple winner problems. Yet we also show that for some of the most important election systems such manipulation is simple in certain settings. This suggests that when using sequential voting, one should pay great attention to the details of the setting in choosing one's voting rule. Among the highlights of our classifications are: We show that, depending on the size of the manipulative coalition, the online manipulation problem can be complete for each level of the polynomial hierarchy or even for PSPACE. We obtain the most dramatic contrast to date between the nonunique-winner and unique-winner models: Online weighted manipulation for plurality is in P in the nonunique-winner model, yet is coNP-hard (constructive case) and NP-hard (destructive case) in the unique-winner model. And we obtain what to the best of our knowledge are the first P^NP[1]-completeness and P^NP-completeness results in the field of computational social choice, in particular proving such completeness for, respectively, the complexity of 3-candidate and 4-candidate (and unlimited-candidate) online weighted coalition manipulation of veto elections.Comment: 24 page

    Anyone but Him: The Complexity of Precluding an Alternative

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    Preference aggregation in a multiagent setting is a central issue in both human and computer contexts. In this paper, we study in terms of complexity the vulnerability of preference aggregation to destructive control. That is, we study the ability of an election's chair to, through such mechanisms as voter/candidate addition/suppression/partition, ensure that a particular candidate (equivalently, alternative) does not win. And we study the extent to which election systems can make it impossible, or computationally costly (NP-complete), for the chair to execute such control. Among the systems we study--plurality, Condorcet, and approval voting--we find cases where systems immune or computationally resistant to a chair choosing the winner nonetheless are vulnerable to the chair blocking a victory. Beyond that, we see that among our studied systems no one system offers the best protection against destructive control. Rather, the choice of a preference aggregation system will depend closely on which types of control one wishes to be protected against. We also find concrete cases where the complexity of or susceptibility to control varies dramatically based on the choice among natural tie-handling rules.Comment: Preliminary version appeared in AAAI '05. Also appears as URCS-TR-2005-87
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