503 research outputs found

    Notation et reconnaissance des actions scéniques par ordinateur

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    International audienceDans ce chapitre, nous abordons la question de la notation de la mise en scène sous l'angle de la théorie de la notation de Nelson Goodman, qui fixe des contraintes syntaxiques et sémantiques beaucoup plus strictes qu'il n'est de coutume dans le domaine des études théâtrales. Ceci nous amène à proposer un schéma de notation restreint à un petit nombre d'actions scéniques reconnaissables visuellement, pouvant faire l'objet d'une transcription automatique par ordinateur à partir d'enregistrements vidéo. Nous terminons ce chapitre en décrivant deux projets de recherche en cours visant à démontrer expérimentalement la possibilité d'une telle transcription et son utilité pour analyser et documenter le travail des répétitions théâtrales

    Monologue : Inédit

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    À La Licorne

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    Qu’est-ce que le théâtre?

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    A Computational Framework for Vertical Video Editing

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    International audienceVertical video editing is the process of digitally editing the image within the frame as opposed to horizontal video editing, which arranges the shots along a timeline. Vertical editing can be a time-consuming and error-prone process when using manual key-framing and simple interpolation. In this paper, we present a general framework for automatically computing a variety of cinematically plausible shots from a single input video suitable to the special case of live performances. Drawing on working practices in traditional cinematography, the system acts as a virtual camera assistant to the film editor, who can call novel shots in the edit room with a combination of high-level instructions and manually selected keyframes

    Generic Drone Control Platform for Autonomous Capture of Cinema Scenes

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    The movie industry has been using Unmanned Aerial Vehicles as a new tool to produce more and more complex and aesthetic camera shots. However, the shooting process currently rely on manual control of the drones which makes it difficult and sometimes inconvenient to work with. In this paper we address the lack of autonomous system to operate generic rotary-wing drones for shooting purposes. We propose a global control architecture based on a high-level generic API used by many UAV. Our solution integrates a compound and coupled model of a generic rotary-wing drone and a Full State Feedback strategy. To address the specific task of capturing cinema scenes, we combine the control architecture with an automatic camera path planning approach that encompasses cinematographic techniques. The possibilities offered by our system are demonstrated through a series of experiments

    Characterization of Audiovisual Dramatic Attitudes

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    International audienceIn this work we explore the capability of audiovisual parameters (such as voice frequency, rhythm, head motion or facial expressions) to discriminate among different dramatic attitudes. We extract the audiovisual parameters from an acted corpus of attitudes and structure them as frame, syllable, and sentence-level features. Using Linear Discriminant Analysis classifiers, we show that sentence-level features present a higher discriminating rate among the attitudes and are less dependent on the speaker than frame and sylable features. We also compare the classification results with the perceptual evaluation tests, showing that voice frequency is correlated to the perceptual results for all attitudes, while other features, such as head motion, contribute differently, depending both on the attitude and the speaker

    The Line of Action: an Intuitive Interface for Expressive Character Posing

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    International audienceThe line of action is a conceptual tool often used by cartoonists and illustrators to help make their figures more consistent and more dramatic. We often see the expression of characters--may it be the dynamism of a super hero, or the elegance of a fashion model--well captured and amplified by a single aesthetic line. Usually this line is laid down in early stages of the drawing and used to describe the body's principal shape. By focusing on this simple abstraction, the person drawing can quickly adjust and refine the overall pose of his or her character from a given viewpoint. In this paper, we propose a mathematical definition of the line of action (LOA), which allows us to automatically align a 3D virtual character to a user specified LOA by solving an optimization problem. We generalize this framework to other types of lines found in the drawing literature, such as secondary lines used to place arms. Finally, we show a wide range of poses and animations that were rapidly created using our system
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