6 research outputs found

    Ways of experiencing the act of learning to program: a phenomenographic study of introductory programming students at university

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    The research reported here investigates variation in first year university students’ early experiences of learning to program, with a particular focus on revealing differences in how they go about learning to program. A phenomenographic research approach was used to reveal variation in how the act of learning to program may be constituted amongst first year university students. Semi-structured interviews were conducted with students who had either recently completed, or were enrolled in, a university-level introductory programming subject. Analysis revealed that students might go about learning to program in any of five different ways; by: (1) Following – where learning to program is experienced as ‘getting through’ the unit; (2) Coding – where learning to program is experienced as learning to code; (3) Understanding and integrating – where learning to program is experienced as learning to write a program through understanding and integrating concepts; (4) Problem solving – where learning to program is experienced as learning to do what it takes to solve a problem, and; (5) Participating or enculturation – where learning to program is experienced as discovering what it means to become a programmer. The relationships between these different approaches to learning are represented diagrammatically. The mapping of the variation constitutes a framework within which one aspect of the teaching and learning of introductory programming, how students go about it, may be understood. Implications for teaching and learning in introductory university curricula are discussed

    Using neo-Piagetian theory, formative in-class tests and think alouds to better understand student thinking: A preliminary report on computer programming

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    It is acknowledged around the world that many university students struggle with learning to program (McCracken et al., 2001; McGettrick et al., 2005). In this paper, we describe how we have developed a research programme to systematically study and incrementally improve our teaching. We have adopted a research programme with three elements: (1) a theory that provides an organising framework for defining the type of phenomena and data of interest, (2) data on how the class as a whole performs on formative assessment tasks that are framed from within the organising framework, and (3) data from one-on-one think aloud sessions, to establish why students struggle with some of those in-class formative assessment tasks. We teach introductory computer programming, but this three-element structure of our research is applicable to many areas of engineering education research

    Toward a shared understanding of competency in programming: An invitation to the BABELnot project

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    The ICT degrees in most Australian universities have a sequence of up to three programming subjects, or units. BABELnot is an ALTC-funded project that will document the academic standards associated with those three subjects in the six participating universities and, if possible, at other universities. This will necessitate the development of a rich framework for describing the learning goals associated with programming. It will also be necessary to benchmark exam questions that are mapped onto this framework. As part of the project, workshops are planned for ACE 2012, ICER 2012 and ACE 2013, to elicit feedback from the broader Australasian computing education community, and to disseminate the project’s findings. The purpose of this paper is to introduce the project to that broader Australasian computing education community and to invite their active participation

    Ways of experiencing the act of learning to program: A phenomenographic study of introductory programming students at university

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    The research reported here investigates variation in first year university students ’ early experiences of learning to program, with a particular focus on revealing differences in how they go about learning to program. A phenomenographic research approach was used to reveal variation in how the act of learning to program may be constituted amongst first year university students. Semi-structured interviews were conducted with students who had either recently completed, or were enrolled in, a university-level introductory programming subject. Analysis revealed that students might go about learning to program in any of five different ways: by (1) Following – where learning to program is experienced as ‘getting through ’ the unit, (2) Coding – where learning to program is experienced as learning to code, (3) Understanding and integrating – where learning to program is experienced as learning to write a program through understanding and integrating concepts, (4) Problem solving – where learning to program is experienced as learning to do what it takes to solve a problem, and (5) Participating or enculturation – where learning to program is experienced as discovering what it means to become a programmer. The relationships between these different approaches to learning are represented diagrammatically. The mapping of the variation constitutes a framework within which one aspect of the teaching and learning of introductor

    Ways of experiencing the act of learning to program: a phenomenographic study of introductory programming students at university

    No full text
    The research reported here investigates variation in first year university students’ early experiences of learning to program, with a particular focus on revealing differences in how they go about learning to program. A phenomenographic research approach was used to reveal variation in how the act of learning to program may be constituted amongst first year university students. Semi-structured interviews were conducted with students who had either recently completed, or were enrolled in, a university-level introductory programming subject. Analysis revealed that students might go about learning to program in any of five different ways; by: (1) Following – where learning to program is experienced as ‘getting through’ the unit; (2) Coding – where learning to program is experienced as learning to code; (3) Understanding and integrating – where learning to program is experienced as learning to write a program through understanding and integrating concepts; (4) Problem solving – where learning to program is experienced as learning to do what it takes to solve a problem, and; (5) Participating or enculturation – where learning to program is experienced as discovering what it means to become a programmer. The relationships between these different approaches to learning are represented diagrammatically. The mapping of the variation constitutes a framework within which one aspect of the teaching and learning of introductory programming, how students go about it, may be understood. Implications for teaching and learning in introductory university curricula are discussed
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