4 research outputs found

    2nd international workshop on ambient gaming

    No full text
    \u3cp\u3eAmbient games are games and playful activities that offer contextaware and personalized features. Because ambient play and games can be incorporated in everyday objects and routines, they allow players to play throughout the day. Ambient gaming offers promising opportunities for creating novel and unique player experiences. However, there are still many unanswered questions related to this new field of research, for instance related to gamification, personalisation and adaptation, aspects and issues of control and privacy. In this 2nd workshop on Ambient Gaming we intend to further discuss the opportunities and challenges in the field of ambient gaming and play with people from different disciplines (designers, researchers, and developers) who are active in this field.\u3c/p\u3

    Smartgoals:a hybrid human-agent soccer training system

    Get PDF
    \u3cp\u3e@SmartGoals is an embodied multi-agent system designed for soccer training. A single SmartGoal is an interactive soccer goal. It can be in an active or passive state, detect the passage of a ball, and communicate with other SmartGoals. Challenging and dynamic training situations emerge from the interaction between human players and SmartGoals.\u3c/p\u3

    Investigating perspectives on play: the lenses of play tool

    Get PDF
    This paper presents a new design tool for developing interactive playful environments. This design tool consists of a number of cards, which explain five perspectives or lenses on play. We describe three user evaluations that were carried out with the design tool and discuss how participants used the tool in their design activities and what they considered to be the value of the tool. The evaluations where mainly focused on two lenses: open-ended play and emergence. The tool provides inspiration for students, and other design researchers and practitioners working in the field of interactivity and play. \u3cbr/\u3e\u3cbr/\u3

    About experience and emergence : a framework for decentralized interactive play environments

    No full text
    Play is an unpredictable and fascinating activity. Its qualities can serve as an inspiration for design. In designing for play, we focus on play environments with players and multiple interactive objects. The current understanding of how to design these objects and interaction opportunities to create meaningful interactions and engaging user experiences is limited. In this paper we introduce a framework focusing on the development of decentralized interactive play environments for emergent play. This framework combines knowledge from different fields including play, user experience, emergent behavior and interactions. Two case studies demonstrate its use as a tool for analysis
    corecore