2,600 research outputs found
The TEC as a theory of embodied cognition.
We argue that the strengths of the Theory of Event Coding (TEC) can usefully be applied to a wider scope of cognitive tasks, and tested by more diverse methodologies. When allied with a theory of conceptual representation such as Barsalou's (1999a) perceptual symbol systems, and extended to data from eye-movement studies, the TEC has the potential to address the larger goals of an embodied view of cognition
Pumping for gestural origins: The well may be rather dry.
Corballis's explanation for right-handedness in humans relies heavily on the gestural protolanguage hypothesis, which he argues for by a series of “intuition pumps.” Scrutinizing the mirror system hypothesis and modern gesture as components of the argument, we find that they do not provide the desired evidence of a gestural precursor to speech
On computational and behavioral evidence regarding Hebbian transcortical cell assemblies.
Pulvermuller restricts himself to an unnecessarily narrow range of evidence to support his claims. Evidence from neural modeling and behavioral experiments provides further support for an account of words encoded as transcortical cell assemblies. A cognitive neuroscience of language must include a range of methodologies (e.g., neural, computational, and behavioral) and will need to focus on the on-line processes of real-time language processing in more natural contexts
Verbal Synchrony and Action Dynamics in Large Groups
While synchronized movement has been shown to increase liking and feelings of togetherness between people, we investigated whether collective speaking in time would change the way that larger groups played a video game together. Anthropologists have speculated that the function of interpersonal coordination in dance, chants, and singing is not just to produce warm, affiliative feelings, but also to improve group action. The group that chants and dances together hunts well together. Direct evidence for this is sparse, as research so far has mainly studied pairs, the effects of coordinated physical movement, and measured cooperation and affiliative decisions. In our experiment, large groups of people were given response handsets to play a computer game together, in which only joint coordinative efforts lead to success. Before playing, the synchrony of their verbal behavior was manipulated. After the game, we measured group members’ affiliation toward their group, their performance on a memory task, and the way in which they played the group action task. We found that verbal synchrony in large groups produced affiliation, enhanced memory performance, and increased group members’ coordinative efforts. Our evidence suggests that the effects of synchrony are stable across modalities, can be generalized to larger groups and have consequences for action coordination
Nominal cross recurrence as a generalized lag sequential analysis for behavioral streams
We briefly present lag sequential analysis for behavioral streams, a commonly used method in psychology for quantifying the relationships between two nominal time series. Cross recurrence quantification analysis (CRQA) is shown as an extension of this technique, and we exemplify this nominal application of CRQA to eye-movement data in human interaction. In addition, we demonstrate nominal CRQA in a simple coupled logistic map simulation used in previous communication research, permitting the investigation of properties of nonlinear systems such as bifurcation and onset to chaos, even in the streams obtained by coarse-graining a coupled nonlinear model. We end with a summary of the importance of CRQA for exploring the relationship between two behavioral streams, and review a recent theoretical trend in the cognitive sciences that would be usefully informed by this and similar nonlinear methods. We hope this work will encourage scientists interested in general properties of complex, nonlinear dynamical systems to apply emerging methods to coarse-grained, nominal units of measure, as there is an immediate need for their application in the psychological domain
Breaking the Fourth Wall of Cognitive Science: Real-World Social Attention and the Dual Function of Gaze
Research in cognitive science typically places a boundary between participants and the stimuli they are asked to process. While this separation affords experimental control, it can also severely limit the generalizability of the conclusions that are drawn. Here, we review new evidence that some conclusions that have been drawn about social attention do not extend beyond the laboratory. They fundamentally misrepresent how social attention operates in natural social contexts. Critically, these difficulties have led to renewed interest in the dual function of gaze—when in authentic social situations, the eyes both collect information from the environment (an encoding function) and communicate one’s mental states to others (a signaling function)—which traditional social-attention paradigms arguably have failed to capture. We review this recent work and discuss the utility of adopting more naturalistic methods in cognitive science
Acting Surprised: Comparing Perceptions of Different Dynamic Deliberate Expressions
People are accurate at classifying emotions from facial expressions but much poorer at determining if such expressions are spontaneously felt or deliberately posed. We explored if the method used by senders to produce an expression influences the decoder’s ability to discriminate authenticity, drawing inspiration from two well-known acting techniques: the Stanislavski (internal) and Mimic method (external). We compared spontaneous surprise expressions in response to a jack-in-the-box (genuine condition), to posed displays of senders who either focused on their past affective state (internal condition) or the outward expression (external condition). Although decoders performed better than chance at discriminating the authenticity of all expressions, their accuracy was lower in classifying external surprise compared to internal surprise. Decoders also found it harder to discriminate external surprise from spontaneous surprise and were less confident in their decisions, perceiving these to be similarly intense but less genuine-looking. The findings suggest that senders are capable of voluntarily producing genuine-looking expressions of emotions with minimal effort, especially by mimicking a genuine expression. Implications for research on emotion recognition are discussed
We predict a riot: inequity, relative deprivation and collective destruction in the laboratory
Riots are unpredictable and dangerous. Our understanding of the factors that cause riots is based on correlational observations of population data, or post hoc introspection of individuals. To complement these accounts, we developed innovative experimental techniques, investigated the psychological factors of rioting and explored their consequences with agent-based simulations. We created a game, ‘Parklife’, that physically co-present participants played using smartphones. In two teams, participants tapped on their screen to grow trees and flowerbeds on separate but adjacent virtual parks. Participants could also tap to vandalize the other team's park. In some conditions, we surreptitiously introduced inequity between the teams so that one (the disadvantaged team) had to tap more for each reward. The experience of inequity caused the disadvantaged team to engage in more destruction, and to report higher relative deprivation and frustration. Agent-based models suggested that acts of destruction were driven by the interaction between individual level of frustration and the team's behaviour. Our results provide insights into the psychological mechanisms underlying collective action
On finite difference schemes for degenerate stochastic parabolic partial differential equations
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