4,188 research outputs found
Laser-controlled adaptive optic for beam quality enhancement in a multipass thin disk amplifier
We devise a laser-controlled adaptive optical element which operates
intracavity under high intensity radiation. This element substitutes a
conventional mechanically deformable mirror and is free of critical
heat-sensitive components and electronics. The deformation mechanism is based
on the projection of a CW control laser onto a specially designed mirror.
Mounted to a water-cooled heat sink, the mirror can handle laser radiation
beyond 3 MW/cm^2. The properties of the adaptive optical element including the
maximum correctable wavefront pitch of 800 nm are discussed. The successful
implementation in a multipass thin disk amplifier is presented. An improvement
of the beam quality by a factor of three is achieved. We identify measures to
enhance the performance of the adaptive optic towards efficient operation in a
high-power laser system
Supersymmetric analysis for the Dirac equation with spin-symmetric and pseudo-spin-symmetric interactions
A supersymmetric analysis is presented for the d-dimensional Dirac equation
with central potentials under spin-symmetric
(S(r) = V(r)) and pseudo-spin-symmetric (S(r) = - V(r)) regimes. We construct
the explicit shift operators that are required to factorize the Dirac
Hamiltonian with the Kratzer potential. Exact solutions are provided for both
the Coulomb and Kratzer potentials.Comment: 12 page
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Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience
Power-ups are a type of game reward that allow the player tocustomise their experience by altering gameplay for a shortperiod of time. Despite the wide use of power-ups in videogames, little is known about their effect on gaming experiences.To explore this, we conducted an experimental study that compares the experiences of players depending on their exposureto power-ups in a recreational video game. The results show that players who collected power-ups felt significantly more immersed in the game, experienced more autonomy, but didnot feel more competent or challenged than those who played the game without these collectables. Interestingly, a similareffect was observed for those players who picked up ‘placebo ’power-ups, despite the items having no effect on the gameplay. We provide a discussion of these results and their implications both for games user researchers and game designers
National minimum wages improve productivity
Government and firms may not grasp the potential for significant productivity advances, write Richard Croucher, Marian Rizov and Thomas Lang
A journey around my classroom: the psychogeography of learning spaces
During a workshop held at the UAL Learning and Teaching Day we led a session where we used a number of techniques to disrupt the traditional format of a classroom or lecture space. Lectures and classrooms are often associated with static, immovable furniture organised in neat rows, all facing towards a whiteboard or screen, affording specific pedagogies, behaviours, rules and power structures. Our aim in the workshop was to challenge participants’ preconceptions of what might happen in such spaces. Using our observations and reflections on the workshop, this article explores how participants responded to and engaged with the different structures and activities imposed
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