4,730 research outputs found
Molecular Dynamics Simulation of Macromolecules Using Graphics Processing Unit
Molecular dynamics (MD) simulation is a powerful computational tool to study
the behavior of macromolecular systems. But many simulations of this field are
limited in spatial or temporal scale by the available computational resource.
In recent years, graphics processing unit (GPU) provides unprecedented
computational power for scientific applications. Many MD algorithms suit with
the multithread nature of GPU. In this paper, MD algorithms for macromolecular
systems that run entirely on GPU are presented. Compared to the MD simulation
with free software GROMACS on a single CPU core, our codes achieve about 10
times speed-up on a single GPU. For validation, we have performed MD
simulations of polymer crystallization on GPU, and the results observed
perfectly agree with computations on CPU. Therefore, our single GPU codes have
already provided an inexpensive alternative for macromolecular simulations on
traditional CPU clusters and they can also be used as a basis to develop
parallel GPU programs to further speedup the computations.Comment: 21 pages, 16 figure
A complete tree-level dictionary between simplified BSM models and SMEFT (d 7) operators
Finding all possible UV resonances of effective operators is an important
task in the bottom-up approach of effective field theory. We present all the
tree-level UV resonances for the dimension-5, -6 and -7 operators in the
Standard Model effective field theory (SMEFT), and then obtain the
correspondence between the UV resonances and the effective operators from the
relations among their Wilson coefficients, through the functional matching and
operator reduction procedure. This provides a cross-dimension UV/IR dictionary
for the SMEFT at tree-level, and the methods used here, especially the on-shell
construction of general UV Lagrangian and the systematic reduction of
operators, are extendable for UV resonances of operators in SMEFT
and other EFTs.Comment: 55 pages, 1 figure, 12 table
Turning a CLIP Model into a Scene Text Detector
The recent large-scale Contrastive Language-Image Pretraining (CLIP) model
has shown great potential in various downstream tasks via leveraging the
pretrained vision and language knowledge. Scene text, which contains rich
textual and visual information, has an inherent connection with a model like
CLIP. Recently, pretraining approaches based on vision language models have
made effective progresses in the field of text detection. In contrast to these
works, this paper proposes a new method, termed TCM, focusing on Turning the
CLIP Model directly for text detection without pretraining process. We
demonstrate the advantages of the proposed TCM as follows: (1) The underlying
principle of our framework can be applied to improve existing scene text
detector. (2) It facilitates the few-shot training capability of existing
methods, e.g., by using 10% of labeled data, we significantly improve the
performance of the baseline method with an average of 22% in terms of the
F-measure on 4 benchmarks. (3) By turning the CLIP model into existing scene
text detection methods, we further achieve promising domain adaptation ability.
The code will be publicly released at https://github.com/wenwenyu/TCM.Comment: CVPR202
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