45 research outputs found
Scheduling for a Processor Sharing System with Linear Slowdown
We consider the problem of scheduling arrivals to a congestion system with a
finite number of users having identical deterministic demand sizes. The
congestion is of the processor sharing type in the sense that all users in the
system at any given time are served simultaneously. However, in contrast to
classical processor sharing congestion models, the processing slowdown is
proportional to the number of users in the system at any time. That is, the
rate of service experienced by all users is linearly decreasing with the number
of users. For each user there is an ideal departure time (due date). A
centralized scheduling goal is then to select arrival times so as to minimize
the total penalty due to deviations from ideal times weighted with sojourn
times. Each deviation is assumed quadratic, or more generally convex. But due
to the dynamics of the system, the scheduling objective function is non-convex.
Specifically, the system objective function is a non-smooth piecewise convex
function. Nevertheless, we are able to leverage the structure of the problem to
derive an algorithm that finds the global optimum in a (large but) finite
number of steps, each involving the solution of a constrained convex program.
Further, we put forward several heuristics. The first is the traversal of
neighbouring constrained convex programming problems, that is guaranteed to
reach a local minimum of the centralized problem. This is a form of a "local
search", where we use the problem structure in a novel manner. The second is a
one-coordinate "global search", used in coordinate pivot iteration. We then
merge these two heuristics into a unified "local-global" heuristic, and
numerically illustrate the effectiveness of this heuristic
Estimating customer impatience in a service system with unobserved balking
This paper studies a service system in which arriving customers are provided
with information about the delay they will experience. Based on this
information they decide to wait for service or to leave the system. The main
objective is to estimate the customers' patience-level distribution and the
corresponding potential arrival rate, using knowledge of the actual
queue-length process only. The main complication, and distinguishing feature of
our setup, lies in the fact that customers who decide not to join are not
observed, but, remarkably, we manage to devise a procedure to estimate the load
they would generate. We express our system in terms of a multi-server queue
with a Poisson stream of customers, which allows us to evaluate the
corresponding likelihood function. Estimating the unknown parameters relying on
a maximum likelihood procedure, we prove strong consistency and derive the
asymptotic distribution of the estimation error. Several applications and
extensions of the method are discussed. The performance of our approach is
further assessed through a series of numerical experiments. By fitting
parameters of hyperexponential and generalized-hyperexponential distributions
our method provides a robust estimation framework for any continuous
patience-level distribution
Stochastic approximation of symmetric Nash equilibria in queueing games
We suggest a novel stochastic-approximation algorithm to compute a symmetric
Nash-equilibrium strategy in a general queueing game with a finite action
space. The algorithm involves a single simulation of the queueing process with
dynamic updating of the strategy at regeneration times. Under mild assumptions
on the utility function and on the regenerative structure of the queueing
process, the algorithm converges to a symmetric equilibrium strategy almost
surely. This yields a powerful tool that can be used to approximate equilibrium
strategies in a broad range of strategic queueing models in which direct
analysis is impracticable