3 research outputs found
Detection and discrimination of cracked digitized paintings based on image processing methodology
With the passage of time, paintings can be damaged, and common deteriorations found in ancient paintings include cracking. Cracks can be caused by many factors, such as ageing, drying, and mechanical factors. The detection and restoration of crack formation on the earliest digitized paint surface concede great significance and safety for cultural heritages. particular, this paper is based on image processing methodology to detect and discriminate cracks. First, images are enhanced in the preprocessing stage for further processing. Then two proposed algorithms are employed to detect and separate medium and thin crack images. The experiments show better results compared with previous work. This study also confirms that the proposed image processing algorithms are an efficient and robust tool for the detection and discrimination of cracks
Pervasive learning environment for educational makerspaces with emerging technologies and teaching and learning transformation
In 21st century the technological innovation has reshaped our educational system. Different educational methods and
environments are used to facilitate students and teachers.
Educational makerspaces are also one of them. This new
trend has shifted educational system to student centered
instead of teacher centered. Pervasive Learning (P-Learning)
environment for educational makerspaces is one of the
emerging environmentsfor teaching and learning due to price reduction in handheld devicesโ, facility for sharing the
technological resources, support, and smartness of
smartphone technology. Educational Makerspaces
environment provide the facility to teachers and learners to
create a virtual environment fully equipped with latest ICT
tools to share ideas, to perform experiments and collaborate
with each other whenever and wherever they are. Thus,
P-learning for educational makerspaces can access and share
the resources for teaching and learning material beyond the
boundaries of the traditional classroom arrangement. This
paper presents the idea of P-learning environment for
educational makerspaces which is not limited to a single
geographic location or mobile or location-based technologies;
rather, it accesses, shares the resources, and facilitates
teaching and learning from anywhere and at any time with
any handheld device means 24*7*12. The purpose of this
paper is to propose a fully equipped makerspace classroom so
that the students from remote areas or who cannot afford
laboratory expenses can access virtually labs, share their
ideas, collaborate with each other, and perform experiment