178 research outputs found

    Digital wood craft

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    In 1995, Robin Evans points out in his book The Projective Cast how the development of techniques changed architecture and the space inhabited in times of Gothic and early Renaissance. We see a parallel phenomenon today, where the interplay of technology and tool gives shape to new design (Kolarevic 2005). Yet in opposition to the interwoven fields of design and craft of the late Gothic, todayis building sector is enormously diversified, and a growing complexity in the building process and number of used materials can be observed. This gives an opposite point of departure into a more integrated field of design and innovation in architectural design and building industry

    Translating material and design space:Strategies to design with curved creased surfaces

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    This paper shares findings from the project DevA (Developable surfaces in Architecture), a research by design based project developed a collaboration between academic and industry partners. The project aims to investigate the use of curved sheet material in architecture using hybridised 3D modelling and pattern cutting techniques. The project investigates how digital design and fabrication technologies enable the development of new structural concepts through the new means of material specification and detailing at unprecedented levels of precision. The paper presents speculative research project as well as the demonstrator Reef Pattern

    Wall Curtain. On The Idea of the Soft within the Digital and Fabrication Realms

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    Wall Curtain creates a spatial curtain to be inhabited by the body. Like a cocoon, it invites inhabitation of a threshold space between inside and outside, where light seeps through its translucent layers. Like a room in a room, Wall Curtain creates soft proximities, dressing the space as an internal membrane and creating a new programme within the existing architectural frame. Wall curtain examines the concept of a soft architecture. The project operates within the concept of the soft in both physical and digital worlds, that meet each other on different semantic, analytical or technological levels. Computation is here seen as a material address, transferring techniques from physical crafts to digital design environments through developing concepts of digital sewing and digital stitch. The crucial part of the research contains prototype making in textile materials, where the deviation between the computational prediction and the fabricated model provides valuable feedback and a new layer of performance. As a result, the new interior, soft enclosure is created. Architecture is filled with soft proximities which build a different space and invites us to visit and experience its inner cavities, providing depth to accommodate multiple bodies, which imprint their traces and co-shape its performance

    A score function for state of charge profiles for rechargeable batteries

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    We propose a new score function to compare and evaluate the relative impact of state-of-charge profiles on overall battery lifetime. Our score function, based on on a discrete Fourier transform of the state-of-charge profile, formalizes and generalizes earlier ideas found in the literature, and can form an important help in optimizing overall life time for battery powered systems. In this paper we introduce and illustrate the method, and discuss its merits as well as open issues and related literature

    Towards Assembly Information Modeling (AIM)

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    Nowadays digital tools support architects, engineers and constructors in many specific tasks in the construction industry. While these tools are covering almost all aspects of design and manufacturing, the planning and design for the assembly of buildings remain an unexplored area. This research aims to lay the foundations of a new framework for the design for assembly in architectural applications entitled Assembly Information Modeling. In practice, it is a central digital model containing the structure architectural design, construction details, three dimensional representations, assembly sequences, issue management and others. This framework forms the base for a multitude of novel applications for assembly design, planning and execution, such as assembly simulation and strategies communication, problem detections in the early design phases and interdisciplinary coordination. This paper describes the specifications of the digital assembly model and illustrate two use cases: collaborative assembly design using AEC cloud-based platforms and Augmented Assembly using Augmented reality devices

    Progressing Context in Entrepreneurship Education: Reflections from a Delphi Study

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    Stimulating entrepreneurial agency among citizens, companies, and organizations is a central objective of many policymakers, potentially requiring arenas for innovation, networks of advisors, training, infrastructure, and finances, among other things. Nonetheless, central to agency is the individual’s own willingness and empowerment to engage. Some aspects of entrepreneurship and entrepreneurial action have been argued to be broadly applicable across disciplines, geographies, and cultures, while others are significantly dependent upon a set of variables in which one is embedded. Thus, considering ways in which the contextual complexity of entrepreneurship (and education) is represented in entrepreneurship education is critical. Recent literature establishes that it is important to design for and with context in entrepreneurship education (Thomassen, et al., International Journal of Entrepreneurial Behavior & Research 26(5):863–886, 2020), but we lack documented knowledge regarding how this can and potentially should be done. In this chapter, we aim to progress a research agenda by identifying current challenges and future opportunities brought forward by experts in entrepreneurship education research through a Delphi study in order to advance the contextualization of entrepreneurship education

    Energy-Aware Scheduling of FIR Filter Structures using a Timed Automata Model

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