11 research outputs found
Utopian or Dystopian?: Using a ML-Assisted image generation game to empower the general public to envision the future
Geometry of turbulent dissipation and the Navier-Stokes regularity problem
The question of whether a singularity can form in an initially regular flow,
described by the 3D incompressible Navier-Stokes (NS) equations, is a
fundamental problem in mathematical physics. The NS regularity problem is
super-critical, i.e., there is a 'scaling gap' between what can be established
by mathematical analysis and what is needed to rule out a singularity. A
recently introduced mathematical framework--based on a suitably defined `scale
of sparseness' of the regions of intense vorticity--brought the first scaling
reduction of the NS super-criticality since the 1960s. Here, we put this
framework to the first numerical test using a spatially highly resolved
computational simulation performed near a 'burst' of the vorticity magnitude.
The results confirm that the scale is well suited to detect the onset of
dissipation and provide strong numerical evidence that ongoing mathematical
efforts may succeed in closing the scaling gap.Comment: 9 pages, 4 figure
Crea.Blender: A Neural Network-Based Image Generation Game to Assess Creativity
We present a pilot study on crea.blender, a novel co-creative game designed
for large-scale, systematic assessment of distinct constructs of human
creativity. Co-creative systems are systems in which humans and computers
(often with Machine Learning) collaborate on a creative task. This
human-computer collaboration raises questions about the relevance and level of
human creativity and involvement in the process. We expand on, and explore
aspects of these questions in this pilot study. We observe participants play
through three different play modes in crea.blender, each aligned with
established creativity assessment methods. In these modes, players "blend"
existing images into new images under varying constraints. Our study indicates
that crea.blender provides a playful experience, affords players a sense of
control over the interface, and elicits different types of player behavior,
supporting further study of the tool for use in a scalable, playful, creativity
assessment.Comment: 4 page, 6 figures, CHI Pla
Cognitive Abilities in the Wild: Population-scale game-based cognitive assessment
Psychology and the social sciences are undergoing a revolution: It has become
increasingly clear that traditional lab-based experiments fail to capture the
full range of differences in cognitive abilities and behaviours across the
general population. Some progress has been made toward devising measures that
can be applied at scale across individuals and populations. What has been
missing is a broad battery of validated tasks that can be easily deployed, used
across different age ranges and social backgrounds, and employed in practical,
clinical, and research contexts. Here, we present Skill Lab, a game-based
approach allowing the efficient assessment of a suite of cognitive abilities.
Skill Lab has been validated outside the lab in a crowdsourced population-size
sample recruited in collaboration with the Danish Broadcast Company (Danmarks
Radio, DR). Our game-based measures are five times faster to complete than the
equivalent traditional measures and replicate previous findings on the decline
of cognitive abilities with age in a large population sample. Furthermore, by
combining the game data with an in-game survey, we demonstrate that this unique
dataset has implication for key questions in social science, challenging the
Jack-of-all-Trades theory of entrepreneurship and provide evidence for risk
preference being independent of executive functioning.Comment: 11 pages, 4 figures, and 2 table
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Crea.visions: A Platform for Casual Co-Creation with a Purpose Envisioning the Future through Human-AI Collaboration with Multiple Stakeholders
With recent advances in Artificial Intelligence and increasing emphasis on human augmentation and collaboration, time is ripe for AI-enhanced support tools which empower the public to formulate and visualize a collective vision of societal issues such as climate change. Here, we report on crea.visions, a platform for human-AI co-creation within Sustainable Development Goals centered community engagement. We present in-the-wild experiments with four versions of crea.visions involving 1,000+ participants and 25,000+ generated images over three years: Versions 1 and 2 focused on developing the novel tool empowering citizens to artistically communicate their favorite abstract societal issues. In versions 3 and 4, the generic image generation GAN was replaced by custom-trained versions for Venice and Paris respectively. Refining the platform towards communityspecific action, users of version 4 can geotag their identified problems, submit solutions candidates, and are actively linked up with relevant NGOs. Finally, version 4 includes the first workflow todate which combines AI image-generating modalities of sliders and text-to-image