3 research outputs found

    Learning Scorecard dashboards: visualizing student learning experience

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    This paper presents the design of dashboards for the Learning Scorecard, a platform designed for improving the student experience in a Higher Education course using gamification and Business Intelligence (BI) techniques. LS is a Learning Analytics application, that has been used in Data Warehouse and BI courses in a University setting since 2016. The LS platform has two independent views: student view and faculty (or course coordinator) view. In the LS faculty view, dashboards were designed according to the best practices of information visualization for decision support, whereas in the student view the visualization of the learning experience is immersed in gamification elements. This paper focuses only on student dashboards, which are driven by engagement and motivation of students to improve their collaboration and learning experience. A central design decision for the LS implementation, was the recognition that the way students want to track their progress and their learning experience in a course is fundamentally different that the way teachers need to monitor student progress. The presented learning dashboards use gamification mechanisms to enable the visualization of self-assessment results giving a clear indication of the learning progress of students in a course.info:eu-repo/semantics/acceptedVersio

    Learning scorecard dashboards: visualizing student learning experience

    Get PDF
    This paper presents the design of dashboards for the Learning Scorecard, a platform designed for improving the student experience in a Higher Education course using gamification and Business Intelligence (BI) techniques. LS is a Learning Analytics application, that has been used in Data Warehouse and BI courses in a University setting since 2016. The LS platform has two independent views: student view and faculty (or course coordinator) view. In the LS faculty view, dashboards were designed according to the best practices of information visualization for decision support, whereas in the student view the visualization of the learning experience is immersed in gamification elements. This paper focuses only on student dashboards, which are driven by engagement and motivation of students to improve their collaboration and learning experience. A central design decision for the LS implementation, was the recognition that the way students want to track their progress and their learning experience in a course is fundamentally different that the way teachers need to monitor student progress. The presented learning dashboards use gamification mechanisms to enable the visualization of self-assessment results giving a clear indication of the learning progress of students in a course.info:eu-repo/semantics/acceptedVersio

    Gamificação do learning scorecard: aplicação da framework MDA

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    A aplicação de técnicas de gamificação no ensino superior é um desafio; em diferentes momentos facilmente se perde o foco e deixamos de conseguir explicar as ligações entre as motivações dos jogadores e os elementos que constituem o jogo. Este estudo focou-se na aplicação da framework MDA (Mechanics, Dynamics and Aesthetics) numa plataforma designada de Learning Scorecard (LS), utilizada por dezenas de alunos no ISCTE - Instituto Universitário de Lisboa. O LS é uma plataforma de Learning Analytics, que tem sido usada em Unidades Curriculares de Data Warehouse e Business Intelligence desde 2016. O LS possui duas visões independentes: a vista de aluno e a vista de docente. Neste trabalho apenas reportamos a aplicação dos diferentes passos da framework MDA no LS na vista de aluno. Esta vista procura melhorar a experiência de aprendizagem dos alunos conseguindo melhorar o seu compromisso e motivação através do uso da gamificação.info:eu-repo/semantics/publishedVersio
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