260,028 research outputs found
New low-level a-c amplifier provides adjustable noise cancellation and automatic temperature compensation
Circuit utilizing a transistorized differential amplifier is developed for biomedical use. This low voltage operating circuit provides adjustable cancellation at the input for unbalanced noise signals, and automatic temperature compensation is accomplished by a single active element across the input-output ends
Method and apparatus for continuously monitoring blood oxygenation, blood pressure, pulse rate and the pressure pulse curve utilizing an ear oximeter as transducer Patent
Ear oximeter for monitoring blood oxygenation and pressure, pulse rate, and pressure pulse curve, using dc and ac amplifier
Charm and Bottom Quark Production Cross Sections Near Threshold
The cross sections for charm and bottom quark production in the threshold
region are discussed. We consider the effects of an all order resummation of
initial state soft-plus-virtual gluon radiation on the total cross sections
compared to the order results.Comment: 16 pages LaTeX, 5 figures, to be published in Z. Phys.
Uranium dioxide fuel cladding strain investigation with the use of CYGRO-2 computer program
Previously irradiated UO2 thermionic fuel pins in which gross fuel-cladding strain occurred were modeled with the use of a computer program to define controlling parameters which may contribute to cladding strain. The computed strain was compared with measured strain, and the computer input data were studied in an attempt to get agreement with measured strain. Because of the limitations of the program and uncertainties in input data, good agreement with measured cladding strain was not attained. A discussion of these limitations is presented
Unconditional bases and strictly convex dual renormings
We present equivalent conditions for a space with an unconditional basis
to admit an equivalent norm with a strictly convex dual norm
Granular synthesis for display of time-varying probability densities
We present a method for displaying time-varying probabilistic information to users using an asynchronous granular synthesis technique. We extend the basic synthesis technique to include distribution over waveform source, spatial position, pitch and time inside waveforms. To enhance the synthesis in interactive contexts, we "quicken" the display by integrating predictions of user behaviour into the sonification. This includes summing the derivatives of the distribution during exploration of static densities, and using Monte-Carlo sampling to predict future user states in nonlinear dynamic systems. These techniques can be used to improve user performance in continuous control systems and in the interactive exploration of high dimensional spaces. This technique provides feedback from users potential goals, and their progress toward achieving them; modulating the feedback with quickening can help shape the users actions toward achieving these goals. We have applied these techniques to
a simple nonlinear control problem as well as to the sonification of on-line probabilistic gesture recognition. We are applying these displays to mobile, gestural interfaces, where visual display is often impractical. The granular synthesis approach is theoretically elegant and easily applied in contexts where dynamic probabilistic displays are required
Leveraging Contextual Cues for Generating Basketball Highlights
The massive growth of sports videos has resulted in a need for automatic
generation of sports highlights that are comparable in quality to the
hand-edited highlights produced by broadcasters such as ESPN. Unlike previous
works that mostly use audio-visual cues derived from the video, we propose an
approach that additionally leverages contextual cues derived from the
environment that the game is being played in. The contextual cues provide
information about the excitement levels in the game, which can be ranked and
selected to automatically produce high-quality basketball highlights. We
introduce a new dataset of 25 NCAA games along with their play-by-play stats
and the ground-truth excitement data for each basket. We explore the
informativeness of five different cues derived from the video and from the
environment through user studies. Our experiments show that for our study
participants, the highlights produced by our system are comparable to the ones
produced by ESPN for the same games.Comment: Proceedings of ACM Multimedia 201
Pointing Without a Pointer
We present a method for performing selection tasks based on continuous control of multiple, competing agents who try to determine the user's intentions from their control behaviour without requiring an explicit pointer. The entropy in the selection process decreases in a continuous fashion -- we provide experimental evidence of selection from 500 initial targets. The approach allows adaptation over time to best make use of the multimodal communication channel between the human and the system. This general approach is well suited to mobile and wearable applications, shared displays and security conscious settings
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