14,848 research outputs found

    Solution of partial differential equations on vector and parallel computers

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    The present status of numerical methods for partial differential equations on vector and parallel computers was reviewed. The relevant aspects of these computers are discussed and a brief review of their development is included, with particular attention paid to those characteristics that influence algorithm selection. Both direct and iterative methods are given for elliptic equations as well as explicit and implicit methods for initial boundary value problems. The intent is to point out attractive methods as well as areas where this class of computer architecture cannot be fully utilized because of either hardware restrictions or the lack of adequate algorithms. Application areas utilizing these computers are briefly discussed

    A bibliography on parallel and vector numerical algorithms

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    This is a bibliography of numerical methods. It also includes a number of other references on machine architecture, programming language, and other topics of interest to scientific computing. Certain conference proceedings and anthologies which have been published in book form are listed also

    The Hardcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture

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    ABSTRACT The goal of the current study is to further conceptualize and define the term “hardcore” as it relates to video game culture. Past research indicates that members of cultural subdivisions favor their own group versus others due to perceived commonalities (Durkheim, 1915; Tajfel, 1970). In gaming culture, the subdivisions of “hardcore” and “casual” games/gamers have become especially salient in recent years. However, the definition of what constitutes “hardcore” and “casual” is inconsistent (Adams, 2000; Alexandre, 2012; Jacobs & Ip, 2003; Juul, 2010; Kim, 2001; Kuittinen, Kultima, Niemelä & Paavilainen, 2007; Wallace & Robbins, 2006). Therefore, it is beneficial to better understand these terms considering the implications: less audience infighting, more accurately tailored game design/marketing, and less ambiguous/sensationalist gaming journalism/media. A sample of 109 undergraduate students from a large university (19,000 undergraduates) in an upstate New York city (metropolitan population of 1.1 million) completed an online survey, reporting their perceptions of hardcore gaming. Values were then attributed to certain video game criteria based on the survey results and applied to popular games. The sum of these values produced a hardcore index for the “scorecard.” To assess the scorecard’s validity, correlations were run between our final values and an independently collected hardcore percentage publicly available on the Wii’s Nintendo Channel (327,818.45 average respondents per game). Results suggest hardcore gaming is perceived as a harsh subculture consisting of long play times, challenging play, anti-social behavior, and content not suitable for children. The index produced by the resulting “hardcore scorecard” was significantly correlated (r = .765, p \u3c .01) with the independently collected data on the Nintendo Channel. Thus, the current research provides tools the gaming industry (users, developers, journalists) can use to their advantage by better understanding and defining the term “hardcore,” as well as a valuable blueprint for future research to continue refining and improving

    Heavy mesons in the Quark Model

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    Since the discovery of the J/ψJ/\psi, the quark model was very successful in describing the spectrum and properties of heavy mesons including only qqˉq\bar q components. However since 2003, with the discovery of the X(3872)X(3872), many states that can not be accommodated on the naive quark model have been discovered, and they made unavoidable to include higher Fock components on the heavy meson states. We will give an overview of the success of the quark model for heavy mesons and point some of the states that are likely to be more complicated structures such as meson-meson molecules.Comment: Contribution to the Proceedings of the 15th International Workshop on Meson Physics - MESON201

    Puzzles in quarkonium hadronic transitions with two pion emission

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    The anomalously large rates of some hadronic transitions from quarkonium are studied using QCD multipole expansion (QCDME) in the framework of a constituent quark model which has been successful in describing hadronic phenomenology. The hybrid intermediate states needed in the QCDME method are calculated in a natural extension of our constituent quark model based on the Quark Confining String (QCS) scheme. Some of the anomalies are explained due to the presence of an hybrid state with a mass near the mass of the decaying resonance whereas other are justified by the presence of molecular components in the wave function. Some unexpected results are pointed out.Comment: Conference proceedings of the XI Quark Confinement and the Hadron Spectrum (CONFINEMENT XI). Saint Petersburg (Russia) from 8 to 12 September 201

    The Pan American (2009-04-08)

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    https://scholarworks.utrgv.edu/panamerican/1785/thumbnail.jp

    The Pan American (2008-11-06)

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    https://scholarworks.utrgv.edu/panamerican/1774/thumbnail.jp

    The Pan American (2009-02-19)

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    https://scholarworks.utrgv.edu/panamerican/1779/thumbnail.jp

    The Pan American (2009-03-12)

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    https://scholarworks.utrgv.edu/panamerican/1782/thumbnail.jp
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