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    A literature review of the use of gamification in accounting education

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    [EN] Gamification is a tool that is increasingly used in the field of teaching at all levels of education, from primary to university. Despite the fact that Business Management and Accounting have not remained on the sidelines in studies on the use of game-based learning, the scarcity of such work in this field provides us with only a limited vision of the research that is being carried out in the area. In order to fill this research gap, this paper analyses the academic literature in detail on the use of gamification in accounting education. To this end, an in-depth review of scientific documents retrieved from academic databases has been carried out with the aim of: a) identifying the methodologies used in the research, b) examining the types of games used by researchers, c) establishing the different educational stages where this research is being carried out, d) analysing the samples used, and e) analysing the results obtained in the studies. The results obtained from this review have made it possible to recognise some of the most recurrent work and other research areas in which further exploration can be undertaken within the field of gamification and accounting.Queiro-Ameijieras, CM.; Martí-Parreño, J.; Seguí-Mas, E.; Summerfield, L. (2019). A literature review of the use of gamification in accounting education. IATED. 7662-7667. https://doi.org/10.21125/iceri.2019.1822S7662766
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