2,203 research outputs found

    Network Utility Maximization under Maximum Delay Constraints and Throughput Requirements

    Full text link
    We consider the problem of maximizing aggregate user utilities over a multi-hop network, subject to link capacity constraints, maximum end-to-end delay constraints, and user throughput requirements. A user's utility is a concave function of the achieved throughput or the experienced maximum delay. The problem is important for supporting real-time multimedia traffic, and is uniquely challenging due to the need of simultaneously considering maximum delay constraints and throughput requirements. We first show that it is NP-complete either (i) to construct a feasible solution strictly meeting all constraints, or (ii) to obtain an optimal solution after we relax maximum delay constraints or throughput requirements up to constant ratios. We then develop a polynomial-time approximation algorithm named PASS. The design of PASS leverages a novel understanding between non-convex maximum-delay-aware problems and their convex average-delay-aware counterparts, which can be of independent interest and suggest a new avenue for solving maximum-delay-aware network optimization problems. Under realistic conditions, PASS achieves constant or problem-dependent approximation ratios, at the cost of violating maximum delay constraints or throughput requirements by up to constant or problem-dependent ratios. PASS is practically useful since the conditions for PASS are satisfied in many popular application scenarios. We empirically evaluate PASS using extensive simulations of supporting video-conferencing traffic across Amazon EC2 datacenters. Compared to existing algorithms and a conceivable baseline, PASS obtains up to 100%100\% improvement of utilities, by meeting the throughput requirements but relaxing the maximum delay constraints that are acceptable for practical video conferencing applications

    Building Footprint Generation Using Improved Generative Adversarial Networks

    Get PDF
    Building footprint information is an essential ingredient for 3-D reconstruction of urban models. The automatic generation of building footprints from satellite images presents a considerable challenge due to the complexity of building shapes. In this work, we have proposed improved generative adversarial networks (GANs) for the automatic generation of building footprints from satellite images. We used a conditional GAN with a cost function derived from the Wasserstein distance and added a gradient penalty term. The achieved results indicated that the proposed method can significantly improve the quality of building footprint generation compared to conditional generative adversarial networks, the U-Net, and other networks. In addition, our method nearly removes all hyperparameters tuning.Comment: 5 page
    • …
    corecore