11,570 research outputs found
Patent Analytics Based on Feature Vector Space Model: A Case of IoT
The number of approved patents worldwide increases rapidly each year, which
requires new patent analytics to efficiently mine the valuable information
attached to these patents. Vector space model (VSM) represents documents as
high-dimensional vectors, where each dimension corresponds to a unique term.
While originally proposed for information retrieval systems, VSM has also seen
wide applications in patent analytics, and used as a fundamental tool to map
patent documents to structured data. However, VSM method suffers from several
limitations when applied to patent analysis tasks, such as loss of
sentence-level semantics and curse-of-dimensionality problems. In order to
address the above limitations, we propose a patent analytics based on feature
vector space model (FVSM), where the FVSM is constructed by mapping patent
documents to feature vectors extracted by convolutional neural networks (CNN).
The applications of FVSM for three typical patent analysis tasks, i.e., patents
similarity comparison, patent clustering, and patent map generation are
discussed. A case study using patents related to Internet of Things (IoT)
technology is illustrated to demonstrate the performance and effectiveness of
FVSM. The proposed FVSM can be adopted by other patent analysis studies to
replace VSM, based on which various big data learning tasks can be performed
Evolutionary multiplayer games on graphs with edge diversity
Evolutionary game dynamics in structured populations has been extensively
explored in past decades. However, most previous studies assume that payoffs of
individuals are fully determined by the strategic behaviors of interacting
parties and social ties between them only serve as the indicator of the
existence of interactions. This assumption neglects important information
carried by inter-personal social ties such as genetic similarity, geographic
proximity, and social closeness, which may crucially affect the outcome of
interactions. To model these situations, we present a framework of evolutionary
multiplayer games on graphs with edge diversity, where different types of edges
describe diverse social ties. Strategic behaviors together with social ties
determine the resulting payoffs of interactants. Under weak selection, we
provide a general formula to predict the success of one behavior over the
other. We apply this formula to various examples which cannot be dealt with
using previous models, including the division of labor and relationship- or
edge-dependent games. We find that labor division facilitates collective
cooperation by decomposing a many-player game into several games of smaller
sizes. The evolutionary process based on relationship-dependent games can be
approximated by interactions under a transformed and unified game. Our work
stresses the importance of social ties and provides effective methods to reduce
the calculating complexity in analyzing the evolution of realistic systems.Comment: 50 pages, 7 figure
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