12,726 research outputs found
Evolutionary multiplayer games on graphs with edge diversity
Evolutionary game dynamics in structured populations has been extensively
explored in past decades. However, most previous studies assume that payoffs of
individuals are fully determined by the strategic behaviors of interacting
parties and social ties between them only serve as the indicator of the
existence of interactions. This assumption neglects important information
carried by inter-personal social ties such as genetic similarity, geographic
proximity, and social closeness, which may crucially affect the outcome of
interactions. To model these situations, we present a framework of evolutionary
multiplayer games on graphs with edge diversity, where different types of edges
describe diverse social ties. Strategic behaviors together with social ties
determine the resulting payoffs of interactants. Under weak selection, we
provide a general formula to predict the success of one behavior over the
other. We apply this formula to various examples which cannot be dealt with
using previous models, including the division of labor and relationship- or
edge-dependent games. We find that labor division facilitates collective
cooperation by decomposing a many-player game into several games of smaller
sizes. The evolutionary process based on relationship-dependent games can be
approximated by interactions under a transformed and unified game. Our work
stresses the importance of social ties and provides effective methods to reduce
the calculating complexity in analyzing the evolution of realistic systems.Comment: 50 pages, 7 figure
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An incremental approach to MSE-based feature selection
Feature selection plays an important role in classification systems. Using classifier error rate as the evaluation function, feature selection is integrated with incremental training. A neural network classifier is implemented with an incremental training approach to detect and discard irrelevant features. By learning attributes one after another, our classifier can find directly the attributes that make no contribution to classification. These attributes are marked and considered for removal. Incorporated with a Minimum Squared Error (MSE) based feature ranking scheme, four batch removal methods based on classifier error rate have been developed to discard irrelevant features. These feature selection methods reduce the computational complexity involved in searching among a large number of possible solutions significantly. Experimental results show that our feature selection methods work well on several benchmark problems compared with other feature selection methods. The selected subsets are further validated by a Constructive Backpropagation (CBP) classifier, which confirms increased classification accuracy and reduced training cost
Automatic Translating Between Ancient Chinese and Contemporary Chinese with Limited Aligned Corpora
The Chinese language has evolved a lot during the long-term development.
Therefore, native speakers now have trouble in reading sentences written in
ancient Chinese. In this paper, we propose to build an end-to-end neural model
to automatically translate between ancient and contemporary Chinese. However,
the existing ancient-contemporary Chinese parallel corpora are not aligned at
the sentence level and sentence-aligned corpora are limited, which makes it
difficult to train the model. To build the sentence level parallel training
data for the model, we propose an unsupervised algorithm that constructs
sentence-aligned ancient-contemporary pairs by using the fact that the aligned
sentence pair shares many of the tokens. Based on the aligned corpus, we
propose an end-to-end neural model with copying mechanism and local attention
to translate between ancient and contemporary Chinese. Experiments show that
the proposed unsupervised algorithm achieves 99.4% F1 score for sentence
alignment, and the translation model achieves 26.95 BLEU from ancient to
contemporary, and 36.34 BLEU from contemporary to ancient.Comment: Acceptted by NLPCC 201
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