54 research outputs found

    Modeling and Testing Implementations of Protocols with Complex Messages

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    This paper presents a new language called APSL for formally describing protocols to facilitate automated testing. Many real world communication protocols exchange messages whose structures are not trivial, e.g. they may consist of multiple and nested fields, some could be optional, and some may have values that depend on other fields. To properly test implementations of such a protocol, it is not sufficient to only explore different orders of sending and receiving messages. We also need to investigate if the implementation indeed produces correctly formatted messages, and if it responds correctly when it receives different variations of every message type. APSL's main contribution is its sublanguage that is expressive enough to describe complex message formats, both text-based and binary. As an example, this paper also presents a case study where APSL is used to model and test a subset of Courier IMAP email server

    Aplib: Tactical Programming of Intelligent Agents

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    This paper presents aplib, a Java library for programming intelligent agents, featuring BDI and multi agency, but adding on top of it a novel layer of tactical programming inspired by the domain of theorem proving. Aplib is also implemented in such a way to provide the fluency of a Domain Specific Language (DSL). Compared to dedicated BDI agent programming languages such as JASON, 2APL, or GOAL,aplib's embedded DSL approach does mean that \aplib\ programmers will still be limited by Java syntax, but on other hand they get all the advantages that Java programmers get: rich language features (object orientation, static type checking, λ\lambda-expression, libraries, etc), a whole array of development tools, integration with other technologies, large community, etc

    Highly Relevant Routing Recommendation Systems for Handling Few Data Using MDL Principle and Embedded Relevance Boosting Factors

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    A route recommendation system can provide better recommendation if it also takes collected user reviews into account, e.g. places that generally get positive reviews may be preferred. However, to classify sentiment, many classification algorithms existing today suffer in handling small data items such as short written reviews. In this paper we propose a model for a strongly relevant route recommendation system that is based on an MDL-based (Minimum Description Length) sentiment classification and show that such a system is capable of handling small data items (short user reviews). Another highlight of the model is the inclusion of a set of boosting factors in the relevance calculation to improve the relevance in any recommendation system that implements the model.Comment: ACM SIGIR 2018 Workshop on Learning from Limited or Noisy Data for Information Retrieval (LND4IR'18), July 12, 2018, Ann Arbor, Michigan, USA, 8 pages, 9 figure

    Wiki-MetaSemantik: A Wikipedia-derived Query Expansion Approach based on Network Properties

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    This paper discusses the use of Wikipedia for building semantic ontologies to do Query Expansion (QE) in order to improve the search results of search engines. In this technique, selecting related Wikipedia concepts becomes important. We propose the use of network properties (degree, closeness, and pageRank) to build an ontology graph of user query concepts which is derived directly from Wikipedia structures. The resulting expansion system is called Wiki-MetaSemantik. We tested this system against other online thesauruses and ontology based QE in both individual and meta-search engines setups. Despite that our system has to build a Wikipedia ontology graph in order to do its work, the technique turns out to work very fast (1:281) compared to another ontology QE baseline (Wikipedia Persian ontology QE). It has thus the potential to be utilized online. Furthermore, it shows significant improvement in accuracy. Wiki-MetaSemantik also shows better performance in a meta-search engine (MSE) set up rather than in an individual search engine set up

    An Agent-based Architecture for AI-Enhanced Automated Testing for XR Systems, a Short Paper

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    This short paper presents an architectural overview of an agent-based framework called iv4XR for automated testing that is currently under development by an H2020 project with the same name. The framework's intended main use case of is testing the family of Extended Reality (XR) based systems (e.g. 3D games, VR sytems, AR systems), though the approach can indeed be adapted to target other types of interactive systems. The framework is unique in that it is an agent-based system. Agents are inherently reactive, and therefore are arguably a natural match to deal with interactive systems. Moreover, it is also a natural vessel for mounting and combining different AI capabilities, e.g. reasoning, navigation, and learning

    An Online Agent-Based Search Approach in Automated Computer Game Testing with Model Construction

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    The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits

    Having Fun in Learning Formal Specifications

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    There are many benefits in providing formal specifications for our software. However, teaching students to do this is not always easy as courses on formal methods are often experienced as dry by students. This paper presents a game called FormalZ that teachers can use to introduce some variation in their class. Students can have some fun in playing the game and, while doing so, also learn the basics of writing formal specifications in the form of pre- and post-conditions. Unlike existing software engineering themed education games such as Pex and Code Defenders, FormalZ takes the deep gamification approach where playing gets a more central role in order to generate more engagement. This short paper presents our work in progress: the first implementation of FormalZ along with the result of a preliminary users' evaluation. This implementation is functionally complete and tested, but the polishing of its user interface is still future work

    Formalizing UNITY with HOL

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    T HIS paper has been written for the IPA workshop in Egmond aan Zee, 16-20 october 1995. Despite its size, it is intended as an introduction ---a quick tour--- to the technology of mechanical verification and the formal design of distributed algorithms, and is not intended to be complete. Nevertheless it will provide the necessary information for the reader to understand the topics. For further reading on the topics, the reader can try the introduction book to HOL [GM93] and the book of UNITY [CM88]. Most of this paper is taken from my Ph.D. thesis. If the reader is interested in further technical details, my thesis is available through ftp at: ftp.cs.ruu.nl in directory pub/RUU/CS/phdtheses/Prasetya Chapter 1 Introduction T HE role of distributed programs has become increasingly important as more and more people hook their computers together, either locally or world-wide. The technology of computer networks advances rapidly and so is its availability. Today, it is no longer a lux..

    Aplib: Tactical Programming of Intelligent Agents

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    This paper presents aplib, a Java library for programming intelligent agents, featuring BDI and multi agency, but adding on top of it a novel layer of tactical programming inspired by the domain of theorem proving. Aplib is also implemented in such a way to provide the fluency of a Domain Specific Language (DSL). Compared to dedicated BDI agent programming languages such as JASON, 2APL, or GOAL,aplib's embedded DSL approach does mean that \aplib\ programmers will still be limited by Java syntax, but on other hand they get all the advantages that Java programmers get: rich language features (object orientation, static type checking, λ\lambda-expression, libraries, etc), a whole array of development tools, integration with other technologies, large community, etc
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