7 research outputs found
Digit ratio (2D:4D) and academic success as measured by achievement in the academic degree âHabilitationâ
Introduction
Prenatal androgen exposure has important organizing effects on brain development and therefore on future behavior. Previous research has shown, that the ratio between index finger (2D) and ring finger (4D) (2D:4D) could function as a marker of prenatal androgen effects, with a relatively shorter 2D indicating a higher prenatal androgen exposure. 2D:4D is associated with status-seeking and competitive behavior but also with altruism. Therefore, 2D:4D should be related to academic success.
Methods
We examined the 2D:4D of both hands, as well as the difference between both variables (Dr-l), of 209 university graduates (74 women) employed at the Medical Faculty of the Friedrich-Alexander-University Erlangen-NĂŒrnberg, Germany, and we assessed the relationship of these variables with academic career performance. Career performance was measured by the number of publications as first or last author, and by achievement of an academic degree used in many European countries, the so-called âHabilitationâ.
Results
In a within-sex analysis we found a non-monotonic association between the right hand digit ratio and the probability of having a âHabilitationâ in females. Academic success, measured by the number of publications as first or last author and the probability of a "Habilitation", increases with age. In agreement with the literature, we found higher academic success in men.
Conclusion
We found a non-monotonic relationship between right hand 2D:4D and academic success in females. However, the significance of this relationship was weak
Low 2D:4D Values Are Associated with Video Game Addiction
Androgen-dependent signaling regulates the growth of the fingers on the human hand during embryogenesis. A higher androgen load results in lower 2D:4D (second digit to fourth digit) ratio values. Prenatal androgen exposure also impacts brain development. 2D:4D values are usually lower in males and are viewed as a proxy of male brain organization. Here, we quantified video gaming behavior in young males. We found lower mean 2D:4D values in subjects who were classified according to the CSAS-II as having at-risk/addicted behavior (n = 27) compared with individuals with unproblematic video gaming behavior (n = 27). Thus, prenatal androgen exposure and a hyper-male brain organization, as represented by low 2D:4D values, are associated with problematic video gaming behavior. These results may be used to improve the diagnosis, prediction, and prevention of video game addiction
Cross-Sectional and Longitudinal Evaluation of the Social Network Use Disorder and Internet Gaming Disorder Criteria
Background: The inclusion of internet gaming disorder (IGD) as a condition warranting more research in the DSM-5 has led to a rapid increase of research on addictive internet activities. Further evaluation of the criteria for IGD and social network disorder (SND) is needed.
Objective: To assess the internal consistency, construct validity, retest-reliability, and long-term stability of SND and IGD criteria in German-speaking cohorts.
Method: We conducted total and sex-specific analyses on data from two cross-sectional and longitudinal studies, one sample of 192 participants enriched for internet use and another community-based sample of 2316 individuals.
Results: First, independent from assessment setting (online, telephone, on-site) and gender, we found acceptable to good internal consistency for SND and IGD criteria (Cronbach's α 0.690â0.774 for SND and 0.743â0.866 for IGD, respectively). Second, positive Spearman correlations between the sum of affirmed criteria and established scales of pathological internet use (Ï 0.395â0.783) and time spent on the social networking sites or internet gaming (Ï 0.317â0.761) confirmed convergent validity. Moreover, the sum of affirmed criteria related positively to attentional impulsivity (Ïmax 0.311), urgency (Ï 0.124â0.200), and neuroticism (Ïmax 0.210), and negatively to perseverance (Ï â0.245â â0.098) and conscientiousness (Ïmin â0.257). Finally, SND and IGD criteria showed high retest stability (SND Ï 0.653â0.826, IGD Ï 0.714â0.825, respectively). However, participants scored higher on SND and IGD scales during the online compared to the on-site assessment. The 2-year follow-up revealed an increase in affirmed SND and IGD criteria.
Conclusion: Our data support good psychometric properties of the SND and IGD criteria and outline the addictive potential of social networking sites
Mean 2D:4D and Drâl values in individuals with unproblematic vs. at-risk/addicted video gaming behavior.
<p>Drâlâ=â right 2D:4D â left 2D:4D.</p
Conditional Inference tree plot.
<p>Box Plot of mean 2D:4D group differences between unproblematic and at risk/addicted gamer.</p