143 research outputs found

    Quality Evaluation of Machine Learning-based Point Cloud Coding Solutions

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    In this paper, a quality evaluation of three point cloud coding solutions based on machine learning technology is presented, notably, ADLPCC, PCC_GEO_CNN, and PCGC, as well as LUT_SR, which uses multi-resolution Look-Up Tables. Moreover, the MPEG G-PCC was used as an anchor. A set of six point clouds, representing both landscapes and objects were coded using the five encoders at different bit rates, and a subjective test, where the distorted and reference point clouds were rotated in a video sequence side by side, is carried out to assess their performance. Furthermore, the performance of point cloud objective quality metrics that usually provide a good representation of the coded content is analyzed against the subjective evaluation results. The obtained results suggest that some of these metrics fail to provide a good representation of the perceived quality, and thus are not suitable to evaluate some distortions created by machine learning-based solutions. A comparison between the analyzed metrics and the type of represented scene or codec is also presented.This research was funded by the Portuguese FCT-Fundação para a Ciência e Tecnologia under the project UIDB/50008/2020, PLive X-0017-LX-20, and by operation Centro-01-0145-FEDER-000019 - C4 - Centro de Competencias em Cloud Computing.info:eu-repo/semantics/acceptedVersio

    On the stability of point cloud machine learning based coding

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    This paper analyses the performance of two of the most well known deep learning-based point cloud coding solutions, considering the training conditions. Several works have recently been published on point cloud machine learning-based coding, following the recent tendency on image coding. These codecs are typically seen as a set of predefined trained machines. However, the performance of such models is usually very dependent of their training, and little work has been considered on the stability of the codecs’ performance, as well as the possible influence of the loss function parameters, and the increasing number of training epochs. The evaluation experiments are supported in a generic test set with point clouds representing objects and also more complex scenes, using the point to point metric (PSNR D1), as several studies revealed the good quality representation of this geometry-only point cloud metric.Research funded by the Portuguese FCT-Fundação para a Ciência e Tecnologia under the project UIDB/50008/2020, PLive X-0017-LX-20, and by operation Centro-01-0145-FEDER-000019 - C4 - Centro de Competencias em Cloud Computing.info:eu-repo/semantics/acceptedVersio

    Subjective Quality Evaluation of Point Clouds Using a Head Mounted Display

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    This paper reports on a subjective quality evaluation of static point clouds encoded with the MPEG codecs V-PCC and G-PCC, the deep learning-based codec RS-DLPCC, and the popular Draco codec. 18 subjects visualized 3D representations of distorted point clouds using a Head Mounted Display, which allowed for a direct comparison with their reference. The Mean Opinion Scores (MOS) obtained in this subjective evaluation were compared with the MOS from two previous studies, where the same content was visualized either on a 2D display or a 3D stereoscopic display, through the Pearson Correlation, Spearman Rank Order Correlation, Root Mean Square Error, and the Outlier Ratio. The results indicate that the three studies are highly correlated with one another. Moreover, a statistical analysis between all evaluations showed no significant differences between them

    Motion estimation with chessboard pattern prediction strategy

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    Due to high correlations among the adjacent blocks, several algorithms utilize movement information of spatially and temporally correlated neighboring blocks to adapt their search patterns to that information. In this paper, this information is used to define a dynamic search pattern. Each frame is divided into two sets, black and white blocks, like a chessboard pattern and a different search pattern, is defined for each set. The advantage of this definition is that the number of spatially neighboring blocks is increased for each current block and it leads to a better prediction for each block. Simulation results show that the proposed algorithm is closer to the Full-Search algorithm in terms of quality metrics such as PSNR than the other state-of-the-art algorithms while at the same time the average number of search points is less.info:eu-repo/semantics/publishedVersio

    Surface interactions and deposit growth in fouling of heat exchangers

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    Fouling of heat exchangers is a costly problem in industJ)'. There is a need for a better understanding of the phenomena involved in the build up of deposits on surfaces. The paper reviews the basic mechanisms of fouling, emphasizing their rdle in determining the overall fouling rate. Mass transfer, adhesion, chemical or biological reactions can be the rate limiting processes depending on the design and operating conditions of the heat exchanger. Reference is made to the most common types of fouling, particularly in water systems, and to their interaction with corrosion of metallic surfaces. Special attention is devoted to adhesion, since the formation of fouling layers is primarily a surface process. The main forces of adhesion and the methods fa predicting adhesion tendencies are reviewed. The paper presents and discusses data obtained in laboratory studies on fouling caused by inorganic particles, by microorganisms, and also by both of these types of foulants acting simultaneously. Synergistic phenomena (positive and negative) seem to occur when two oc more types of foulants are present in the fluid, but the final result is still unpredictable. Data on the effects of fluid velocity, temperature and surface material are also presented and discussed.(undefined

    Interaction between different fouling agents in water systems

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    Publicado em "Heat transfer 1990 : proceedings of the Ninth International Heat Transfer Conference", Jerusalem, Israel, Vol. 5 (1990)Most of the fouling studies have been up to now focused on the build up of deposits caused by only one foulant. Although this type of research allows a more clear identification of the mechanisms involved in the formation of deposits, the study of more realistic situations is now needed. The paper reports the results of fouling tests where different fouling agents were present in water: kaolin plus magnetite particles, and bacteria (Pseudomonas jl.uorescens) plus kaolin particles. Deposit formation was monitored through heat transfer measurements. The tests were performed with water flowing at several velocities and the data were compared with previous results obtained using a single foulant. in an attempt to determine possible changes in the processes controlling the fouling rate. Increased fouling resistances and rates were observed when kaolin particles were suspended in the bacteria - - water system. The kaolin - magnetite interaction seems to decrease the final amount of deposit and, at the same time, to increase its mechanical strength. Modifications in the metabolic processes or in the adhesion forces may account for the observed changes

    MPEG DASH - some QoE-based insights into the tradeoff between audio and video for live music concert streaming under congested network conditions

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    The rapid adoption of MPEG-DASH is testament to its core design principles that enable the client to make the informed decision relating to media encoding representations, based on network conditions, device type and preferences. Typically, the focus has mostly been on the different video quality representations rather than audio. However, for device types with small screens, the relative bandwidth budget difference allocated to the two streams may not be that large. This is especially the case if high quality audio is used, and in this scenario, we argue that increased focus should be given to the bit rate representations for audio. Arising from this, we have designed and implemented a subjective experiment to evaluate and analyses the possible effect of using different audio quality levels. In particular, we investigate the possibility of providing reduced audio quality so as to free up bandwidth for video under certain conditions. Thus, the experiment was implemented for live music concert scenarios transmitted over mobile networks, and we suggest that the results will be of significant interest to DASH content creators when considering bandwidth tradeoff between audio and video.info:eu-repo/semantics/publishedVersio

    A Two-Step Segmentation Method for Breast Ultrasound Masses Based on Multi-resolution Analysis

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    Breast ultrasound images have several attractive properties that make them an interesting tool in breast cancer detection. However, their intrinsic high noise rate and low contrast turn mass detection and segmentation into a challenging task. In this article, a fully automated two-stage breast mass segmentation approach is proposed. In the initial stage, ultrasound images are segmented using support vector machine or discriminant analysis pixel classification with a multiresolution pixel descriptor. The features are extracted using non-linear diffusion, bandpass filtering and scale-variant mean curvature measures. A set of heuristic rules complement the initial segmentation stage, selecting the region of interest in a fully automated manner. In the second segmentation stage, refined segmentation of the area retrieved in the first stage is attempted, using two different techniques. The AdaBoost algorithm uses a descriptor based on scale-variant curvature measures and non-linear diffusion of the original image at lower scales, to improve the spatial accuracy of the ROI. Active contours use the segmentation results from the first stage as initial contours. Results for both proposed segmentation paths were promising, with normalized Dice similarity coefficients of 0.824 for AdaBoost and 0.813 for active contours. Recall rates were 79.6% for AdaBoost and 77.8% for active contours, whereas the precision rate was 89.3% for both methods.info:eu-repo/semantics/publishedVersio

    Quality comparison of the HEVC and VP9 encoders performance

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    This paper reports a comparison between two recent video codecs, namely the HEVC and the VP9, using High Definition Video Sequences encoded with different bit rates. A subjective test for the evaluation of the provided Quality of Experience is reported. The video sequences were shown to a panel of subjects on a High Definition LED display and the subjective tests were performed using a Single Stimulus Methodology. The results shown that the HEVC encoder provides a better visual quality on low bit rates than the VP9. Similar performance was obtained for visually lossless conditions, although the HEVC requires lower bit rates to reach that level. Moreover, the correlation of the subjective evaluation and three tested objective metrics (PSNR, SSIM, and FSIM) revealed a good representation of the subjective results, particularly the SSIM and the FSIM metrics.info:eu-repo/semantics/publishedVersio
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