14 research outputs found
Modularity through Attention: Efficient Training and Transfer of Language-Conditioned Policies for Robot Manipulation
Language-conditioned policies allow robots to interpret and execute human
instructions. Learning such policies requires a substantial investment with
regards to time and compute resources. Still, the resulting controllers are
highly device-specific and cannot easily be transferred to a robot with
different morphology, capability, appearance or dynamics. In this paper, we
propose a sample-efficient approach for training language-conditioned
manipulation policies that allows for rapid transfer across different types of
robots. By introducing a novel method, namely Hierarchical Modularity, and
adopting supervised attention across multiple sub-modules, we bridge the divide
between modular and end-to-end learning and enable the reuse of functional
building blocks. In both simulated and real world robot manipulation
experiments, we demonstrate that our method outperforms the current
state-of-the-art methods and can transfer policies across 4 different robots in
a sample-efficient manner. Finally, we show that the functionality of learned
sub-modules is maintained beyond the training process and can be used to
introspect the robot decision-making process. Code is available at
https://github.com/ir-lab/ModAttn.Comment: 2022 Conference on Robot Learning (CoRL
Clone Swarms: Learning to Predict and Control Multi-Robot Systems by Imitation
In this paper, we propose SwarmNet -- a neural network architecture that can
learn to predict and imitate the behavior of an observed swarm of agents in a
centralized manner. Tested on artificially generated swarm motion data, the
network achieves high levels of prediction accuracy and imitation authenticity.
We compare our model to previous approaches for modelling interaction systems
and show how modifying components of other models gradually approaches the
performance of ours. Finally, we also discuss an extension of SwarmNet that can
deal with nondeterministic, noisy, and uncertain environments, as often found
in robotics applications
Group SELFIES: A Robust Fragment-Based Molecular String Representation
We introduce Group SELFIES, a molecular string representation that leverages
group tokens to represent functional groups or entire substructures while
maintaining chemical robustness guarantees. Molecular string representations,
such as SMILES and SELFIES, serve as the basis for molecular generation and
optimization in chemical language models, deep generative models, and
evolutionary methods. While SMILES and SELFIES leverage atomic representations,
Group SELFIES builds on top of the chemical robustness guarantees of SELFIES by
enabling group tokens, thereby creating additional flexibility to the
representation. Moreover, the group tokens in Group SELFIES can take advantage
of inductive biases of molecular fragments that capture meaningful chemical
motifs. The advantages of capturing chemical motifs and flexibility are
demonstrated in our experiments, which show that Group SELFIES improves
distribution learning of common molecular datasets. Further experiments also
show that random sampling of Group SELFIES strings improves the quality of
generated molecules compared to regular SELFIES strings. Our open-source
implementation of Group SELFIES is available online, which we hope will aid
future research in molecular generation and optimization.Comment: 11 pages + references and appendi
Texturas: simulacion visual de nubes
Con este trabajo pretendemos iniciarnos en el estudio de representaci贸n de texturas para obtener im谩genes visualmente real铆sticas de fen贸menos gaseosos en principio, para luego continuar con fen贸menos s贸lidos.
La representaci贸n de escenas que contienen nubes, humo, efectos de dispersi贸n atmosf茅rica, y otros fen贸menos gaseosos ha recibido un extenso tratamiento en la literatura de computaci贸n gr谩fica. Muchos art铆culos lo resuelven principalpente con efectos de dispersi贸n atmosf茅rica, mientras otros cubren la iluminaci贸n de estos fen贸menos gaseosos en detalle.
Otra forma de representar estos fen贸menos es modelar la geometr铆a de estos gases.
Kajiya usa un modelo basado en la f铆sica, Voss usa fractales, Max usa campos elevados, y Ebert and Parent muestra resultados reales que pueden obtenerse usando funciones basadas en flujo de turbulencia para modelar la densidad de una variedad de gases.
Las nubes presentan serios problemas para las t茅cnicas normales de generaci贸n de imagen mediante computadoras, porque no tienen superficies y contornos bien definidos. Adem谩s, las nubes contienen diversos grados de translucidez y su estructura amorfa puede cambiar con el tiempo.
En este trabajo se intenta implementar el m茅todo de simulaci贸n de nubes presentado por Gardner usando superficies curvas y planas, cuyas superficies transl煤cidas y sombreadas son modeladas por funciones matem谩ticas de textura.
Gardner desarroll贸 una funci贸n de textura natural铆stica basada en una serie de Fourier modificada.Eje: Ingenier铆a del software. Computaci贸n gr谩fica y visualizaci贸nRed de Universidades con Carreras en Inform谩tica (RedUNCI