181 research outputs found

    Sequential Voting Promotes Collective Discovery in Social Recommendation Systems

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    One goal of online social recommendation systems is to harness the wisdom of crowds in order to identify high quality content. Yet the sequential voting mechanisms that are commonly used by these systems are at odds with existing theoretical and empirical literature on optimal aggregation. This literature suggests that sequential voting will promote herding---the tendency for individuals to copy the decisions of others around them---and hence lead to suboptimal content recommendation. Is there a problem with our practice, or a problem with our theory? Previous attempts at answering this question have been limited by a lack of objective measurements of content quality. Quality is typically defined endogenously as the popularity of content in absence of social influence. The flaw of this metric is its presupposition that the preferences of the crowd are aligned with underlying quality. Domains in which content quality can be defined exogenously and measured objectively are thus needed in order to better assess the design choices of social recommendation systems. In this work, we look to the domain of education, where content quality can be measured via how well students are able to learn from the material presented to them. Through a behavioral experiment involving a simulated massive open online course (MOOC) run on Amazon Mechanical Turk, we show that sequential voting systems can surface better content than systems that elicit independent votes.Comment: To be published in the 10th International AAAI Conference on Web and Social Media (ICWSM) 201

    In memoriam Ernst Kullmann, 1931 - 1996

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    Der Beitrag umfasst neben dem Nachruf auf den Arachnologen Ernst Kullmann von Bertrand Krafft auch Bemerkungen von Peter Jäger und eine umfangreiche Liste der Veröffentlichungen des Verstorbenen

    Modeling Human Ad Hoc Coordination

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    Whether in groups of humans or groups of computer agents, collaboration is most effective between individuals who have the ability to coordinate on a joint strategy for collective action. However, in general a rational actor will only intend to coordinate if that actor believes the other group members have the same intention. This circular dependence makes rational coordination difficult in uncertain environments if communication between actors is unreliable and no prior agreements have been made. An important normative question with regard to coordination in these ad hoc settings is therefore how one can come to believe that other actors will coordinate, and with regard to systems involving humans, an important empirical question is how humans arrive at these expectations. We introduce an exact algorithm for computing the infinitely recursive hierarchy of graded beliefs required for rational coordination in uncertain environments, and we introduce a novel mechanism for multiagent coordination that uses it. Our algorithm is valid in any environment with a finite state space, and extensions to certain countably infinite state spaces are likely possible. We test our mechanism for multiagent coordination as a model for human decisions in a simple coordination game using existing experimental data. We then explore via simulations whether modeling humans in this way may improve human-agent collaboration.Comment: AAAI 201

    Modeling human ad hoc coordination

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    Whether in groups of humans or groups of computer agents, collaboration is most effective between individuals who have the ability to coordinate on a joint strategy for collective action. However, in general a rational actor will only intend to coordinate if that actor believes the other group members have the same intention. This circular dependence makes rational coordination difficult in uncertain environments if communication between actors is unreliable and no prior agreements have been made. An important normative question with regard to coordination in these ad hoc settings is therefore how one can come to believe that other actors will coordinate, and with regard to systems involving humans, an important empirical question is how humans arrive at these expectations. We introduce an exact algorithm for computing the infinitely recursive hierarchy of graded beliefs required for rational coordination in uncertain environments, and we introduce a novel mechanism for multiagent coordination that uses it. Our algorithm is valid in any environment with a finite state space, and extensions to certain countably infinite state spaces are likely possible. We test our mechanism for multiagent coordination as a model for human decisions in a simple coordination game using existing experimental data. We then explore via simulations whether modeling humans in this way may improve human-Agent collaboration
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