13 research outputs found

    Gamifying Navigation in Location-Based Applications

    Get PDF
    Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities

    Designing for Reflection in Telehealth: Chronic Obstructive Pulmonary Disease Patients as Self-Trackers

    No full text
    Chronic Obstructive Pulmonary Disease (COPD) patients need to track their symptoms for health professionals to adapt treatments in a timely manner in case of health deterioration. Clinicians typically analyzed the tracked data and recommended actions to patients who acted as mere data collectors. Consequently, patients have little agency and motivation to self-track. Two studies investigated how digital dashboards influenced patients’ motivation, agency, and reflections. Study 1 (one week) focused on how five patients used a paper diary to self-track and reflect on their symptoms. Additionally, the patients evaluated a tablet-based digital dashboard using four data visualisations. Study 2 looked at how five patients tracked and reflected on their data using a tablet-based dashboard for two weeks. By using reflective questions to prompt patients to compare and reflect on time series charts with data annotations, patients gained new knowledge about what factors might influence their symptoms and identified actions to improve their health (e.g. increase oxygen supplements). This strengthened their sense of agency and motivated them to participate more in the management of their condition.</p

    ILC Reference Design Report Volume 1 - Executive Summary

    No full text
    The International Linear Collider (ILC) is a 200-500 GeV center-of-mass high-luminosity linear electron-positron collider, based on 1.3 GHz superconducting radio-frequency (SCRF) accelerating cavities. The ILC has a total footprint of about 31 km and is designed for a peak luminosity of 2x10^34 cm^-2s^-1. This report is the Executive Summary (Volume I) of the four volume Reference Design Report. It gives an overview of the physics at the ILC, the accelerator design and value estimate, the detector concepts, and the next steps towards project realization.The International Linear Collider (ILC) is a 200-500 GeV center-of-mass high-luminosity linear electron-positron collider, based on 1.3 GHz superconducting radio-frequency (SCRF) accelerating cavities. The ILC has a total footprint of about 31 km and is designed for a peak luminosity of 2x10^34 cm^-2s^-1. This report is the Executive Summary (Volume I) of the four volume Reference Design Report. It gives an overview of the physics at the ILC, the accelerator design and value estimate, the detector concepts, and the next steps towards project realization
    corecore