3,194 research outputs found
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Gaming industry, social responsibility and academia
This article briefly looks at some of the ways that academics β and more specifically the International Gaming Research Unit (IGRU) β have been helping the gaming industry and related stakeholders in terms of social responsibility. The IGRU is a team of experienced gaming researchers from across the UK, that work together to undertake high quality research and consultancy aimed at developing effective responsible gaming strategies. Rather than outline every single initiative that we have been involved in, this article briefly overviews one project in a number of different areas including prevention, evaluation, education, research, and sharing best practice. These examples are also chosen to indicate the types of social responsibility activities that gaming companies can engage themselves in
Top Quark Spin Correlations - Theory
The theoretical aspects of spin correlations in top quark pair production are
briefly reviewed.Comment: 4 pages, 3 figures, proceedings for TOP201
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Adolescent Internet gambling: what do we actually know?
To date, little research has been done on the relationship between adolescent children and online gambling, especially regarding the conditions in which they can access e-gaming sites or the regularity with which they play. Professor Mark Griffiths, of Nottingham Trent University, examines how various studies, conducted in the EU and in the US, account for the links uniting adolescents and remote gaming
Adolescent gambling on the Internet: A review
Internet gambling is a relatively under-researched area. While our current knowledge
remains in its infancy and the prevalence rates are relatively low, researchers and clinicians are
predicting greater involvement among youth. A comprehensive search of the relevant literature was
undertaken. The resulting relevant literature was classified into four areas. These were (a) the
empirical studies on adolescent internet gambling, (b) online gambling-like experiences in
adolescence, (c) adolescent gambling via social networking sites, and (d) adolescent gambling via
online penny auction sites. Age verification in relation to prevention and regulation is also examined.
It is concluded that young people appear to be very proficient in using and accessing new media and
are likely to be increasingly exposed to remote gambling opportunities. These young people will
therefore require education and guidance to enable them to cope with the challenges of convenience
gambling in all its guises
The psychology of music in gambling environments: an observational research note
Effects of the listening context on responses to music largely have been neglected despite the prevalence of music in our everyday lives. Furthermore, there has been no research on the role of music in gambling environments (e.g., casinos, amusement arcades) despite gambling's increased popularity as a leisure pursuit. An exploratory observational study in gambling arcades was carried out to investigate (i) how music is used as background music in amusement arcades, and (ii) how slot machines utilize music in their design. Results indicated that arcades often have music that caters for their customer demographics and that this may influence gambling behaviour. Furthermore, music from the slot machine itself appears to produce important impression formations about the machine (i.e., quality of the machine, familiarity, distinctiveness, and the sound of winning). It is suggested that music (whether it is in the gambling environment or in the activity itself) has the potential to be important in the acquisition, development, and maintenance of gambling behaviour. Some preliminary ideas and hypotheses to be tested are offered
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