14 research outputs found

    Statistical Approach to Quantifying Interceptability of Interaction Scenarios for Testing Autonomous Surface Vessels

    Get PDF
    This paper presents a probabilistic approach to quantifying interceptability of an interaction scenario designed to test collision avoidance of autonomous navigation algorithms. Interceptability is one of many measures to determine the complexity or difficulty of an interaction scenario. This approach uses a combined probability model of capability and intent to create a predicted position probability map for the system under test. Then, intercept-ability is quantified by determining the overlap between the system under test probability map and the intruder’s capability model. The approach is general; however, a demonstration is provided using kinematic capability models and an odometry-based intent model

    Synthesizing Maritime Interaction Scenarios for Testing Autonomy

    Get PDF
    This paper presents a method to deterministically synthesize maritime traffic interactions that can be presented to a system under test regardless of the state of the system under test. A background to the problem is given and the method is briefly outlined. Results indicate that the approach can enable more robust evaluation of maritime autonomous algorithms

    Nursing Pain Assessment & Management: A 3D Interactive Simulation

    Get PDF
    In this design case, a team developed a 3D interactive simulation for nursing students and professional nurses to train and practice pain assessment and management procedures. In the simulation environment, the trainees interact with three emotionally expressive animated patients. The three patients vary in their ethnicity, age, and emotion intensity. Successful completion of the scenario requires that the trainee perform of a series of pain assessment and management tasks. The trainee is evaluated on the efficiency and appropriate sequencing of the tasks. The purpose of this paper is to describe the decisions made regarding the type of virtual patients used, the clickable objects, the pain assessment interview protocol, the visual representations in the simulation and the web portal. The paper also provides insight into the processes and steps taken during the design and development phases of this 3D interactive simulation including: the tasks analyses, motion capture, validation of the animations in the simulation, programming, and other tasks

    High-Fidelity Roadway Modeling and Simulation

    Get PDF
    Roads are an essential feature in our daily lives. With the advances in computing technologies, 2D and 3D road models are employed in many applications, such as computer games and virtual environments. Traditional road models were generated by professional artists manually using modeling software tools such as Maya and 3ds Max. This approach requires both highly specialized and sophisticated skills and massive manual labor. Automatic road generation based on procedural modeling can create road models using specially designed computer algorithms or procedures, reducing the tedious manual editing needed for road modeling dramatically. But most existing procedural modeling methods for road generation put emphasis on the visual effects of the generated roads, not the geometrical and architectural fidelity. This limitation seriously restricts the applicability of the generated road models. To address this problem, this paper proposes a high-fidelity roadway generation method that takes into account road design principles practiced by civil engineering professionals, and as a result, the generated roads can support not only general applications such as games and simulations in which roads are used as 3D assets, but also demanding civil engineering applications, which requires accurate geometrical models of roads. The inputs to the proposed method include road specifications, civil engineering road design rules, terrain information, and surrounding environment. Then the proposed method generates in real time 3D roads that have both high visual and geometrical fidelities. This paper discusses in details the procedures that convert 2D roads specified in shape files into 3D roads and civil engineering road design principles. The proposed method can be used in many applications that have stringent requirements on high precision 3D models, such as driving simulations and road design prototyping. Preliminary results demonstrate the effectiveness of the proposed method

    LiDAR Buoy Detection for Autonomous Marine Vessel Using Pointnet Classification

    Get PDF
    Maritime autonomy, specifically the use of autonomous and semi-autonomous maritime vessels, is a key enabling technology supporting a set of diverse and critical research areas, including coastal and environmental resilience, assessment of waterway health, ecosystem/asset monitoring and maritime port security. Critical to the safe, efficient and reliable operation of an autonomous maritime vessel is its ability to perceive on-the-fly the external environment through onboard sensors. In this paper, buoy detection for LiDAR images is explored by using several tools and techniques: machine learning methods, Unity Game Engine (herein referred to as Unity) simulation, and traditional image processing. The Unity Game Engine (herein referred to as Unity) simulation data was used for the training and testing of a Pointnet neural network model while the labeled real-world maritime environment point cloud data was used for the model validation. Fitting the Pointnet model on the simulation data, after some data alignment with the LiDAR images allowed for accurate classification of buoys on the real-world data with the 93% of accuracy. A traditional image processing approach using 2D occupancy maps to detect the buoys by shape was used as well and is outlined in the paper

    Proof-of-Concept of a Networked Validation Environment for Distributed Air/Ground NextGen Concepts

    Get PDF
    The National Airspace System (NAS) must be improved to increase capacity, reduce flight delays, and minimize environmental impacts of air travel. NASA has been tasked with aiding the Federal Aviation Administration (FAA) in NAS modernization. Automatic Dependent Surveillance-Broadcast (ADS-B) is an enabling technology that is fundamental to realization of the Next Generation Air Transportation System (NextGen). Despite the 2020 FAA mandate requiring ADS-B Out equipage, airspace users are lacking incentives to equip with the requisite ADS-B avionics. A need exists to validate in flight tests advanced concepts of operation (ConOps) that rely on ADS-B and other data links without requiring costly equipage. A potential solution is presented in this paper. It is possible to emulate future data link capabilities using the existing in-flight Internet and reduced-cost test equipment. To establish proof-of-concept, a high-fidelity traffic operations simulation was modified to include a module that simulated Internet transmission of ADS-B messages. An advanced NASA ConOp, Flight Deck Interval Management (FIM), was used to evaluate technical feasibility. A preliminary assessment of the effects of latency and dropout rate on FIM was performed. Flight hardware that would be used by proposed test environment was connected to the simulation so that data transfer from aircraft systems to test equipment could be verified. The results indicate that the FIM ConOp, and therefore, many other advanced ConOps with equal or lesser response characteristics and data requirements, can be evaluated in flight using the proposed concept

    HCSM: A Framework for Behavior and Scenario Control in Virtual Environments

    No full text
    This paper presents HCSM, a framework for behavior and scenario control based on communicating hierarchical, concurrent state machines. We specify the structure and an operational execution model of HCSM's state machines. Without providing formal semantics, we provide enough detail to implement the state machines and an execution engine to run them. HCSM explicitly marries the reactive (or logical) portion of system behavior with the control activities that produce the behavior. HCSM state machines contain activity functions that produce outputs each time a machine is executed. An activity function's output value is computed as a function of accessible external data and the outputs of lower level state machines. We show how this enables HCSM to model behaviors that involve attending to multiple concurrent concerns and arbitrating between conflicting demands for limited resources. The execution algorithm is free of order dependencies that cause robustness and stability problems in behav..

    Simulation-Based Environment for the Eye-Tracking Control of Tele-Operated Mobile Robots

    No full text
    Eye tracking has traditionally been used to measure the visual attention of users while performing a task or to aide disabled persons in performing hands-free interactions. The increased accuracy and reduced cost of eye-tracking equipment today makes it feasible to utilize this technology for explicit control tasks, especially in cases where there is confluence between the visual task and control. This paper describes the design of a virtual simulation environment in order to assess the feasibility of using eye-tracking to control the movement and payload of a ground robot during a visual search task. The resulting simulation-based test environment includes a kinematic model of a ground tele-operated robot within a virtual debris-filled, industrial environment with intact and damaged barrels. The operator can steer the robot while independently operating an onboard pan-tilt (PT) camera used to search for damaged containers. The environment supports three methods of control: manual, in which the operator utilizes two joysticks, one for speed/steering and one for camera control, hybrid in which the operator utilizes a joystick for speed/steering control and eye-tracking for camera control, and hands-free in which the operator utilizes gaze for both steering/speed control and camera operation

    Design Of Simulator Scenarios To Study Effectiveness Of Electronic Stability Control Systems

    No full text
    The mission of the National Advanced Driving Simulator is to conduct highway safety research that will reduce annual loss of life on U.S. roadways. The simulator is well suited in its ability to replicate vehicle dynamics - and associated motion and visual cues - realistically to conduct complex experiments. It is unique in its ability to study vehicle control and loss-of-control situations in a safe and controlled environment. These capabilities make it an appropriate device to study the effectiveness of electronic stability control (ESC) systems, in which proper handling during loss of vehicle control is critical to assess system efficacy. The focus of the study is on challenges associated with creating repeatable yet unexpected scenario events in which loss of control is imminent for most drivers. Scenario events designed for a large-scale experiment to study ESC systems are detailed, data derived from these scenarios are discussed, and findings of scenario effectiveness are presented. A discussion of what constitutes loss of control and how to measure its effect effectively is provided

    A Practical Approach To Robotic Design For The Darpa Urban Challenge

    No full text
    This article presents a practical approach to engineering a robot to effectively navigate in an urban environment. Inherent in this approach is the use of relatively simple sensors, actuators, and processors to generate robot vision, intelligence, and planning. Sensor data are fused from multiple low-cost, two-dimensional laser scanners with an innovative rotational mount to provide three-dimensional coverage with image processing using both range and intensity data. Information is combined with Doppler radar returns to yield a world view processed by a context-based reasoning control system to yield tactical mission commands forwarded to traditional proportional-integral-derivative (PID) control loops. As an example of simplicity and robustness, steering control successfully utilized a relatively simple follow-the-carrot guidance approach that has been successfully demonstrated at speeds of 60 mph (97 km/h). The approach yielded a robot that reached the finals of the Urban Challenge and completed approximately 2 h of the event before being forced to withdraw as a result of a global positioning system data failure. © 2008 Wiley Periodicals, Inc
    corecore