1,950 research outputs found

    Dynamics of the topological structures in inhomogeneous media

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    We present a general review of the dynamics of topological solitons in 1 and 2 dimensions and then discuss some recent work on the scattering of various solitonic objects (such as kinks and breathers etc) on potential obstructions.Comment: based on the talk given by W.J. Zakrzewski at QTS5. To appear in the Proceedings in a special issue of Journal of Physics

    Dynamics of the topological structures in inhomogeneous media

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    We present a general review of the dynamics of topological solitons in 1 and 2 dimensions and then discuss some recent work on the scattering of various solitonic objects (such as kinks and breathers etc) on potential obstructions.Comment: based on the talk given by W.J. Zakrzewski at QTS5. To appear in the Proceedings in a special issue of Journal of Physics

    Mesons, Baryons and Waves in the Baby Skyrmion Model

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    We study various classical solutions of the baby-Skyrmion model in (2+1)(2+1) dimensions. We point out the existence of higher energy states interpret them as resonances of Skyrmions and anti-Skyrmions and study their decays. Most of the discussion involves a highly exited Skyrmion-like state with winding number one which decays into an ordinary Skyrmion and a Skyrmion-anti-Skyrmion pair. We also study wave-like solutions of the model and show that some of such solutions can be constructed from the solutions of the sine-Gordon equation. We also show that the baby-Skyrmion has non-topological stationary solutions. We study their interactions with Skyrmions.Comment: plain tex : 17 pages, 14 Postscript figures, uses epsf.te

    Dynamics of the topological structures in inhomogeneous media

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    We present a general review of the dynamics of topological solitons in 1 and 2 dimensions and then discuss some recent work on the scattering of various solitonic objects (such as kinks and breathers etc) on potential obstructions.Comment: based on the talk given by W.J. Zakrzewski at QTS5. To appear in the Proceedings in a special issue of Journal of Physics

    Skyrmions and domain walls in (2+1) dimensions

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    We study classical solutions of the vector O(3) sigma model in (2+1) dimensions, spontaneously broken to O(2)xZ2. The model possesses Skyrmion-type solutions as well as stable domain walls which connect different vacua. We show that different types of waves can propagate on the wall, including waves carrying a topological charge. The domain wall can also absorb Skyrmions and, under appropriate initial conditions, it is possible to emit a Skyrmion from the wall.Comment: plain tex : 15 pages, 21 Postscript figures, uses epsf.te

    Biasing MCTS with Features for General Games

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    This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlikely to match the potential raw playing strength of DNNs, but has advantages in terms of generality, interpretability and resources (time and hardware) required for training. Features describing local patterns are used as inputs. The features are formulated in such a way that they are easily interpretable and applicable to a wide range of general games, and might encode simple local strategies. We gradually create new features during the same self-play training process used to learn feature weights. We evaluate the playing strength of an MCTS player biased by learnt features against a standard upper confidence bounds for trees (UCT) player in multiple different board games, and demonstrate significantly improved playing strength in the majority of them after a small number of self-play training games.Comment: Accepted at IEEE CEC 2019, Special Session on Games. Copyright of final version held by IEE

    Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

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    In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest results have been obtained when policies are trained to mimic the search behaviour of MCTS by minimising a cross-entropy loss. Because MCTS, by design, includes an element of exploration, policies trained in this manner are also likely to exhibit a similar extent of exploration. In this paper, we are interested in learning policies for a project with future goals including the extraction of interpretable strategies, rather than state-of-the-art game-playing performance. For these goals, we argue that such an extent of exploration is undesirable, and we propose a novel objective function for training policies that are not exploratory. We derive a policy gradient expression for maximising this objective function, which can be estimated using MCTS value estimates, rather than MCTS visit counts. We empirically evaluate various properties of resulting policies, in a variety of board games.Comment: Accepted at the IEEE Conference on Games (CoG) 201
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