8 research outputs found
The Virtual Reality in Olive Oil Industry Occupational Health and Safety: An Integrative Review
The impact of Virtual Reality (VR) on methods and techniques of Occupational Health and Safety is widely considered when high-tech, automatized and human risk-intensive branch involved. VR technologies albeit considered mature, require the expanding from the scientific and merely experimental visualization realm into more multidisciplinary areas especially the OHS in companies. As VR has a significant impact on improvement of occupational health and safety situation at any enterprise, it is to be adopted or absorbed by the so called traditional industries, especially agri-food ones. The VR can provide the simulation and prediction of contingency conditions not included within the risk management approach of the company and to serve for operationalizing and designing future and retrospective analysis of potential or befallen risks and human errors. This paper reviews a sample of conceptual and empirical articles in order to describe and synthesize possible approach to enhance VR use within OHS in Olive Oil industry. The main objective of the integrative study is to build new framework of the VR application in technology-based innovation within the industry. This paper will discuss the issues related to state-of-art of interactive virtual environments, especially Virtual Reality, in processes of Occupational Health and Safety in traditional agri-food industry such as Olive Oil multi-sector (olive farming, oil press, olive pickles). © Springer Nature Switzerland AG 2019
The Influence of Light Hypothenar Contact during a Reaching Movement on the Centre of Pressure (COP) Forward Displacement
Time to reconfigure balancing behaviour in man:changing visual condition while riding a continuously moving platform
While balancing on a continuously anteroposterior
(A-P) translating platform (10 cm, 0.5 Hz),
the head normally oscillates with the platform without
vision but is stabilized in space with vision. We estimated
the time to shift from one to the other balancing
behaviour when visual condition changed at some
stage during the balancing trials. Ten subjects performed
randomly 50 balancing trials (each lasting 18 s):
10 trials with eyes open (EO), 10 with eyes closed
(EC), 15 in which participants started with EO and
closed their eyes (condition EO!EC) in response to
an acoustic signal delivered during the trial, and 15
starting with EC and closing their eyes (EC!EO) in
response to the same signal. No other speciWc instruction
was given. Displacements of malleolus, hip and
head, and EMG from leg and axial muscles were
recorded. Indexes of amplitude of A-P head and hip
oscillation and of amplitude of EMG activity were
computed. All variables were larger with EC than EO.
On changing visual condition during the trial, the pattern
of head and hip movement and of muscle activity
turned into that appropriate for the new visual condition
in a time-interval ranging from about 1 to 2.5 s.
For each subject, the mean latency of the change in the
balancing behaviour was assessed by statistical methods.
On average, the latencies of kinematics and EMG
changes proved to be longer for the EO!EC condition
than viceversa. Further, the latencies of the
changes were also measured across all EO!EC and
EC!EO individual trials. These values were clustered
around particular epochs of the Wrst few oscillation
cycles following the shift in visual condition. The
results show that subjects can rapidly adapt their balancing
behaviour to the new visual condition. However,
they appear to refrain from releasing the new
behaviour were this unWt, and unfastened it at appropriate
time in the next platform translation cycle.
These Wndings reveal the temporal and spatial features
of the automatic release of the new balancing strategy
in response to a shift in the ongoing sensory set, and
emphasize the swiftness in the change in balancing
behaviour when subjects pass from a non-visual to a
visual reference frame