26 research outputs found

    A university-based model for supporting computer science curriculum reform

    Get PDF
    Computer science curriculum reform in the United Kingdom has been subject to substantial scrutiny—as it has in many other countries around the world—with England introducing a radical new computing curriculum from September 2014. However, in Wales—a devolved nation within the UK—political, geographical and socio-cultural issues have to date hindered any substantive educational policy or curriculum reform for computer science. In this paper, we present the activities of Technocamps, a national university-based schools outreach programme founded in 2003, and consider its wider impact on computer science education, schools, pupils and teachers in Wales. In contrast to successful interventions elsewhere in the UK in building and sustaining communities of practice, certain political and cultural challenges in Wales have largely prevented these successful models from being adopted. Through the consideration of the national case study presented in this paper, we demonstrate the necessity of the nation-wide school- and student-focused Technocamps model in building resilient and scalable practitioner-led support networks. Furthermore, with emerging curriculum reform in Wales, we frame the wider opportunity for computer science education and sustainably embedding cross-curricular digital competencies—along with changing the wider public perception and perceived value of computer science as an academic discipline—as a prospective replicable case study of a national engagement model for nations with similar aspirations of developing digitally confident and capable citizens. To this end, we conclude by drawing out the important lessons learnt for consideration when embarking on a programme of national curriculum reform and associated professional development

    Analysis of Computer Science Education in Venezuela Using the Darmstadt Model

    No full text

    Functions, Objects and States: Teaching Informatics in Secondary Schools

    No full text

    HyperCons: Eine Informationswelt fĂĽr Bildungseinrichtungen

    No full text

    WiPSCE '17: Proceedings of the 12th Workshop on Primary and Secondary Computing Education, Nijmegen, Netherlands — November 08 - 10, 2017

    No full text
    Item does not contain fulltext120 p

    Teachers’ Perspectives on Learning and Programming Environments for Secondary Education

    No full text
    Part 2: Programming and Computer Science EducationInternational audienceTeaching and learning programming is a challenge. Although several learning and programming environments have been proposed for classes, there seems to be more dissent than consensus as to which tools are preferable over others. This paper investigates teachers’ perspectives on popular learning and programming environments used in secondary computer science education in Germany. The environments investigated are: BlueJ, Scratch, Greenfoot, Eclipse, MIT App Inventor, Processing IDE, and Alice. Based on prior research, a catalogue of environment features supporting the learning processes of students was constructed. Using these criteria, an online-survey was conducted with computer science teachers in North Rhine-Westphalia, Germany. In the survey, the participating teachers evaluated the selected tools’ adequacy for teaching object-oriented programming. The findings support the results of prior research conducted with students, stressing the importance of a simple and user-friendly graphical user interface (GUI) as well as the option to visualise classes and objects. Contrary to prior studies, the results show that teachers do not see the editor as equally important, as students do, and that there is no consensus about the role of the area of application for choosing an integrated development environment (IDE). Student-friendly debugging messages as well as a step-by-step execution of programs were identified as important features. Although no tool excelled for every criterion, the clear favourite was BlueJ

    Design Pattern — a topic of the new mandatory subject informatics

    No full text

    Development of multimedia animations — a contribution of informatics teaching to media studies

    No full text
    corecore