2,514 research outputs found
An Outline of the Bayesian Decision Theory
In this paper we give an outline on the Bayesian Decision Theory.Comment: arXiv admin note: text overlap with arXiv:1409.826
First-Order Provenance Games
We propose a new model of provenance, based on a game-theoretic approach to
query evaluation. First, we study games G in their own right, and ask how to
explain that a position x in G is won, lost, or drawn. The resulting notion of
game provenance is closely related to winning strategies, and excludes from
provenance all "bad moves", i.e., those which unnecessarily allow the opponent
to improve the outcome of a play. In this way, the value of a position is
determined by its game provenance. We then define provenance games by viewing
the evaluation of a first-order query as a game between two players who argue
whether a tuple is in the query answer. For RA+ queries, we show that game
provenance is equivalent to the most general semiring of provenance polynomials
N[X]. Variants of our game yield other known semirings. However, unlike
semiring provenance, game provenance also provides a "built-in" way to handle
negation and thus to answer why-not questions: In (provenance) games, the
reason why x is not won, is the same as why x is lost or drawn (the latter is
possible for games with draws). Since first-order provenance games are
draw-free, they yield a new provenance model that combines how- and why-not
provenance
Prediction of Complex Systems Using Grey Models
Complexity is an inherent property of the world known. According to Kolmogoroff Randomness and Complexity are connected. Therefore the description of randomness using stochastical procedures has been widely used. Nevertheless other methods might be used to predict complex systems, such as Grey Models.
In this paper the occurrence of extreme water levels along the Dutch north-sea has been investigated using Grey Models. Other applications are possible and have been carried out by the authors, such as identification of damaged elements in reinforced concrete structural elements
Visual recalibration and selective adaptation in auditory-visual speech perception:Contrasting build-up courses
Exposure to incongruent auditory and visual speech produces both visual recalibration and selective adaptation of auditory speech identification. In an earlier study, exposure to an ambiguous auditory utterance (intermediate between /aba/ and /ada/) dubbed onto the video of a face articulating either /aba/ or /ada/, recalibrated the perceived identity of auditory targets in the direction of the visual component, while exposure to congruent non-ambiguous /aba/ or /ada/ pairs created selective adaptation, i.e. a shift of perceived identity in the opposite direction [Bertelson, P. Vroomen, J. & de Gelder, B. (2003). Visual recalibration of auditory speech identification: a McGurk aftereffect. Psychological Science, 14, 592-597]. Here, we examined the build-up course of the after-effects produced by the same two types of bimodal adapters, over a 1-256 range of presentations. The (negative) after-effects of non-ambiguous congruent adapters increased monotonically across that range, while those of ambiguous incongruent adapters followed a curvilinear course, going up and then down with increasing exposure. This pattern is discussed in terms of an asynchronous interaction between recalibration and selective adaptation processes. © 2006 Elsevier Ltd. All rights reserved.SCOPUS: ar.jinfo:eu-repo/semantics/publishe
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