18,660 research outputs found
Steady Marginality: A Uniform Approach to Shapley Value for Games with Externalities
The Shapley value is one of the most important solution concepts in
cooperative game theory. In coalitional games without externalities, it allows
to compute a unique payoff division that meets certain desirable fairness
axioms. However, in many realistic applications where externalities are
present, Shapley's axioms fail to indicate such a unique division.
Consequently, there are many extensions of Shapley value to the environment
with externalities proposed in the literature built upon additional axioms. Two
important such extensions are "externality-free" value by Pham Do and Norde and
value that "absorbed all externalities" by McQuillin. They are good reference
points in a space of potential payoff divisions for coalitional games with
externalities as they limit the space at two opposite extremes. In a recent,
important publication, De Clippel and Serrano presented a marginality-based
axiomatization of the value by Pham Do Norde. In this paper, we propose a dual
approach to marginality which allows us to derive the value of McQuillin. Thus,
we close the picture outlined by De Clippel and Serrano
Using Virtual Addresses with Communication Channels
While for single processor and SMP machines, memory is the allocatable
quantity, for machines made up of large amounts of parallel computing units,
each with its own local memory, the allocatable quantity is a single computing
unit. Where virtual address management is used to keep memory coherent and
allow allocation of more than physical memory is actually available, virtual
communication channel references can be used to make computing units stay
connected across allocation and swapping.Comment: 5 pages, 4 figure
The noisy edge of traveling waves
Traveling waves are ubiquitous in nature and control the speed of many
important dynamical processes, including chemical reactions, epidemic
outbreaks, and biological evolution. Despite their fundamental role in complex
systems, traveling waves remain elusive because they are often dominated by
rare fluctuations in the wave tip, which have defied any rigorous analysis so
far. Here, we show that by adjusting nonlinear model details, noisy traveling
waves can be solved exactly. The moment equations of these tuned models are
closed and have a simple analytical structure resembling the deterministic
approximation supplemented by a nonlocal cutoff term. The peculiar form of the
cutoff shapes the noisy edge of traveling waves and is critical for the correct
prediction of the wave speed and its fluctuations. Our approach is illustrated
and benchmarked using the example of fitness waves arising in simple models of
microbial evolution, which are highly sensitive to number fluctuations. We
demonstrate explicitly how these models can be tuned to account for finite
population sizes and determine how quickly populations adapt as a function of
population size and mutation rates. More generally, our method is shown to
apply to a broad class of models, in which number fluctuations are generated by
branching processes. Because of this versatility, the method of model tuning
may serve as a promising route toward unraveling universal properties of
complex discrete particle systems.Comment: For supplementary material and published open access article, see
http://www.pnas.org/content/108/5/1783.abstract?sid=693e63f3-fd1a-407a-983e-c521efc6c8c5
See also Commentary Article by D. S. Fisher,
http://www.pnas.org/content/108/7/2633.extrac
Neighbor selection and hitting probability in small-world graphs
Small-world graphs, which combine randomized and structured elements, are
seen as prevalent in nature. Jon Kleinberg showed that in some graphs of this
type it is possible to route, or navigate, between vertices in few steps even
with very little knowledge of the graph itself. In an attempt to understand how
such graphs arise we introduce a different criterion for graphs to be navigable
in this sense, relating the neighbor selection of a vertex to the hitting
probability of routed walks. In several models starting from both discrete and
continuous settings, this can be shown to lead to graphs with the desired
properties. It also leads directly to an evolutionary model for the creation of
similar graphs by the stepwise rewiring of the edges, and we conjecture,
supported by simulations, that these too are navigable.Comment: Published in at http://dx.doi.org/10.1214/07-AAP499 the Annals of
Applied Probability (http://www.imstat.org/aap/) by the Institute of
Mathematical Statistics (http://www.imstat.org
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