12,802 research outputs found

    The Hardcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture

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    ABSTRACT The goal of the current study is to further conceptualize and define the term “hardcore” as it relates to video game culture. Past research indicates that members of cultural subdivisions favor their own group versus others due to perceived commonalities (Durkheim, 1915; Tajfel, 1970). In gaming culture, the subdivisions of “hardcore” and “casual” games/gamers have become especially salient in recent years. However, the definition of what constitutes “hardcore” and “casual” is inconsistent (Adams, 2000; Alexandre, 2012; Jacobs & Ip, 2003; Juul, 2010; Kim, 2001; Kuittinen, Kultima, Niemelä & Paavilainen, 2007; Wallace & Robbins, 2006). Therefore, it is beneficial to better understand these terms considering the implications: less audience infighting, more accurately tailored game design/marketing, and less ambiguous/sensationalist gaming journalism/media. A sample of 109 undergraduate students from a large university (19,000 undergraduates) in an upstate New York city (metropolitan population of 1.1 million) completed an online survey, reporting their perceptions of hardcore gaming. Values were then attributed to certain video game criteria based on the survey results and applied to popular games. The sum of these values produced a hardcore index for the “scorecard.” To assess the scorecard’s validity, correlations were run between our final values and an independently collected hardcore percentage publicly available on the Wii’s Nintendo Channel (327,818.45 average respondents per game). Results suggest hardcore gaming is perceived as a harsh subculture consisting of long play times, challenging play, anti-social behavior, and content not suitable for children. The index produced by the resulting “hardcore scorecard” was significantly correlated (r = .765, p \u3c .01) with the independently collected data on the Nintendo Channel. Thus, the current research provides tools the gaming industry (users, developers, journalists) can use to their advantage by better understanding and defining the term “hardcore,” as well as a valuable blueprint for future research to continue refining and improving

    Dipole formation at metal/PTCDA interfaces: Role of the Charge Neutrality Level

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    The formation of a metal/PTCDA (3, 4, 9, 10-perylenetetracarboxylic dianhydride) interface barrier is analyzed using weak-chemisorption theory. The electronic structure of the uncoupled PTCDA molecule and of the metal surface is calculated. Then, the induced density of interface states is obtained as a function of these two electronic structures and the interaction between both systems. This induced density of states is found to be large enough (even if the metal/PTCDA interaction is weak) for the definition of a Charge Neutrality Level for PTCDA, located 2.45 eV above the highest occupied molecular orbital. We conclude that the metal/PTCDA interface molecular level alignment is due to the electrostatic dipole created by the charge transfer between the two solids.Comment: 6 page

    Detecting Determinism in High Dimensional Chaotic Systems

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    A method based upon the statistical evaluation of the differentiability of the measure along the trajectory is used to identify in high dimensional systems. The results show that the method is suitable for discriminating stochastic from deterministic systems even if the dimension of the latter is as high as 13. The method is shown to succeed in identifying determinism in electro-encephalogram signals simulated by means of a high dimensional system.Comment: 8 pages (RevTeX 3 style), 5 EPS figures, submitted to Phys. Rev. E (25 apr 2001

    Passivity-Based Control

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    Stabilization of physical systems by shaping their energy function is a well-established technique whose roots date back to the work of Lagrange and Legendre. Potential energy shaping for fully actuated mechanical systems was first introduced in Takegaki and Arimoto (Trans ASME J Dyn Syst Meas Control 12:119--125, 1981) more than 30 years ago. In Ortega and Spong (Automatica 25(6):877--888, 1989) it was proved that passivity was the key property underlying the stabilization mechanism of these designs, and the, now widely popular, term of passivity-based control was coined. In this chapter we summarize the basic principles and some of the main developments of this controller design technique

    What do you prefer for a relaxing time at home: reading, watching TV or listening to the radio?

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    This article studies the determinants of time spent by Spanish consumers on reading, watching TV and listening to the radio. To that end, we estimate a SUR (seemingly unrelated regressions) model with data from the Spanish Time Use Survey for 2009–2010. Our results show that being self-employed has a negative and significant effect on the time dedicated to reading and to watching TV; older individuals spend more time reading, and being male influences the time spent watching TV and listening to the radio, all in a statistically significant and positive way. Additionally, those with a higher level of education spend more time reading, while those with lower levels of education prefer to watch TV. Adults with better health spend less time on both reading and watching TV, and families with larger numbers of children up to age 5 tend to spend less time on all three of our at-home leisure activities. Finally, living in a larger city has a positive effect on the time dedicated to all three options

    Like my parents at home? Gender differences in children’s housework in Germany and Spain

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    This paper analyzes the relationship between parents’ time devoted to housework and the time devoted to housework by their children. Using data for Germany and Spain from the Multinational Time Use Study, we find positive correlations between parents’ and children’s housework time, indicating that the more time parents devote to housework, the more time their children devote to housework. However, we find cross-country differences in these relationships. In Germany, both fathers’ and mothers’ housework is positively related to the time devoted to housework by their children, while in Spain this relationship only holds for fathers’ time. We also find that these results are not applicable to all subgroups of the population, as our analysis considering the labor force status and education of the parents yields mixed results
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