8 research outputs found

    Merging graphic design and multimedia features in digital interactive eBook for tourism purposes

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    Tourism is becoming increasingly popular in many parts of the world. However, a visitor in a foreign country may feel anxious if information is display in a foreign travel guidebook. A phenomenon where tourist may face arbitrarily representation of an object by viewing the pictures and description has led to this paper entitle merging graphics design and multimedia features in digital interactive eBook for tourism purposes. The advantages of interactive eBook offered by computational technologies should widely be implemented instead of just adhere to paper book metaphor. This study aims to develop an eBook supported with active and interactive contents for tourism purposes

    An Augmented Reality System for Biology Science Education in Malaysia

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    This paper presents an educational application for Form 4 Biology Science in Malaysian secondary schools using Augmented Reality (AR) technology, includes topics of mitosis, meiosis, respiration and their systematic relations. Worth mention is knowledge is a whole in which no part is really isolated but more or less systematically related to others. Knowing regularities is essential for having a concept at students’ disposal as well as for object perception. An implicit understanding of regularities is a precondition of object perception. Having a concept means being able to assert that something, such as a specific attribute, a rule or a function, applies to all the objects of the same kind. These lessons are presented in dedicated stereoscopic and photo-realistic views, thus facilitating students in noticing, memorizing and understanding Biology concepts. Also, it allows students individualized interaction while enabling social communication, given thinking is but epistemic in its nature and that its organization has both individual and social dimensions. AR technology introduces a new type of automated applications and to enhance the effectiveness and attractiveness of learning environment for the students in a real world scenario. This AR study emphasizes on merging computer vision, image processing and computer graphics to form a new Human-Computer Interaction (HCI) paradigm

    Sequence Logo Visualization based on Gestalt Perception – Novices vs Experts

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    Sequence logo is a popular graphical method for displaying the conservation characteristics of a sequence motif profile. Studies have found that decision making biases and misused of sequence logo occur due to the differences in individual perception, knowledge and experiences. The aim of this study is to identify the differences between the novices and experts in visualizing sequence logo based on Gestalt perception. 52 participants were involved in an online survey and independent t-test was used to analyse the data obtained. Results shown that there are significant differences in the perception and needs between novice and expert users. Visual cues and detailed information display are required by novice users whereas experts prefer a simple but more functional representation in the sequence logo. Therefore, it is essential to improve the sequence logo visualization in the colour, grouping, information display and interactivity of the tool in order to support the needs of various users

    Effects of Wellness Programs on Job Satisfaction, Stress and Absenteeism between Two Groups of Employees (Attended and Not Attended)

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    This paper presents significant relationships between employees who have attended wellness program and those who have not attended wellness program with employees’ job satisfaction, stress and absenteeism. This study was conducted at a major telecommunication company in Malaysia. 125 employees of the company were selected as respondents of this study by using simple random sampling. In addition, 63 of these respondents had attended the wellness programs whereas the other 62 had not attended the programs provided by the company. A survey questionnaire was used for data collection. The research hypotheses were tested using T-test. The findings revealed that higher job satisfaction were found in the respondents who have attended wellness program than the respondents who have not attended wellness program. The findings also showed that lower employees’ perceived stress was found among the respondents who have attended wellness program than those who have not attended wellness program; and lower employees’ absenteeism was found in the respondents who have attended wellness program than the respondents who have not attended wellness program. As a conclusion, corporate wellness program is important in promoting employees to be concerned about their health status, possibility of having sickness, and tailored treatment for their health. The challenge now is to inculcate this activity as a culture within the employees so that they would have a positive perception towards wellness programs
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