977 research outputs found

    A Survey on Indirect Reciprocity

    Get PDF
    This survey deals with indirect reciprocity, i.e., with the possibility that altruistic acts are returned, not by the recipient, but by a third party. After briefly sketching how this problem is dealt with in classical game theory, we describe recent work on the assessment on interactions, and the evolutionary stability of strategies for indirect reciprocation. All stable strategies ( the 'leading eight') distinguish between justified and non-justified defections, and therefore are based on non-costly punishment. Next we consider the replicator dynamics of populations consisting of defectors, discriminators and undiscriminating altruists. We stress that errors can destabilise cooperation for strategies not distinguishing justified from unjustified defections, but that a fixed number of rounds, or the assumption of an individual's social network growing with age, can lead to cooperation based on a stable mixture of undiscriminating altruists and of discriminators who do not distinguish between justified and unjustified defection. We describe previous work using agent-based simulations for 'binary-score' and 'full score' models. Finally, we survey the recent results on experiments with the indirect reciprocation game

    The effect of fecundity derivatives on the condition of evolutionary branching in spatial models

    Get PDF
    By investigating metapopulation fitness, we present analytical expressions for the selection gradient and conditions for convergence stability and evolutionary stability in Wright's island model in terms of fecundity function. Coefficients of each derivative of fecundity function appearing in these conditions have fixed signs. This illustrates which kind of interaction promotes or inhibits evolutionary branching in spatial models. We observe that Taylor's cancellation result holds for any fecundity function: Not only singular strategies but also their convergence stability is identical to that in the corresponding well-mixed model. We show that evolutionary branching never occurs when the dispersal rate is close to zero. Furthermore, for a wide class of fecundity functions (including those determined by any pairwise game), evolutionary branching is impossible for any dispersal rate if branching does not occur in the corresponding well-mixed model. Spatial structure thus often inhibits evolutionary branching, although we can construct a fecundity function for which evolutionary branching only occurs for intermediate dispersal rates
    corecore